-package era.mi.examples.gui;\r
-\r
-import java.util.HashMap;\r
-import java.util.HashSet;\r
-import java.util.Map;\r
-import java.util.Set;\r
-import java.util.concurrent.atomic.AtomicBoolean;\r
-\r
-import org.eclipse.swt.SWT;\r
-import org.eclipse.swt.layout.FillLayout;\r
-import org.eclipse.swt.widgets.Display;\r
-import org.eclipse.swt.widgets.Event;\r
-import org.eclipse.swt.widgets.Shell;\r
-\r
-import era.mi.components.gui.BasicGUIComponent;\r
-import era.mi.components.gui.GUIManualSwitch;\r
-import era.mi.components.gui.GUINotGate;\r
-import era.mi.components.gui.GUIOrGate;\r
-import era.mi.logic.Simulation;\r
-import era.mi.logic.wires.WireArray;\r
-import era.mi.wires.gui.GUIWire;\r
-import era.mi.wires.gui.WireConnectionPoint;\r
-import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
-import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
-import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
-import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
-import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;\r
-import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;\r
-\r
-public class LogicUI\r
-{\r
- private static final int WIRE_DELAY = 40;\r
- private static final int OR_DELAY = 100;\r
- private static final int NOT_DELAY = 100;\r
- private final Display display;\r
- private final Shell shell;\r
- private final ZoomableCanvas canvas;\r
- private final Set<BasicGUIComponent> components;\r
- private final Map<BasicGUIComponent, Point> componentPositions;\r
- private final Set<GUIWire> wires;\r
-\r
- public LogicUI()\r
- {\r
- display = new Display();\r
- shell = new Shell(display);\r
- shell.setLayout(new FillLayout());\r
- canvas = new ZoomableCanvas(shell, SWT.NONE);\r
-\r
- components = new HashSet<>();\r
- componentPositions = new HashMap<>();\r
- wires = new HashSet<>();\r
- initComponents();\r
-\r
- canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));\r
- canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
- ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);\r
- userInput.buttonDrag = 3;\r
- userInput.buttonZoom = 2;\r
- userInput.enableUserInput();\r
- new ZoomableCanvasOverlay(canvas, null).enableScale();\r
- canvas.addListener(SWT.MouseDown, this::mouseDown);\r
- }\r
- private void initComponents()\r
- {\r
- Simulation.TIMELINE.reset();\r
- WireArray r = new WireArray(1, WIRE_DELAY);\r
- WireArray s = new WireArray(1, WIRE_DELAY);\r
- WireArray t2 = new WireArray(1, WIRE_DELAY);\r
- WireArray t1 = new WireArray(1, WIRE_DELAY);\r
- WireArray q = new WireArray(1, WIRE_DELAY);\r
- WireArray nq = new WireArray(1, WIRE_DELAY);\r
-\r
- GUIManualSwitch rIn = addComponent(new GUIManualSwitch(r), 100, 100);\r
- GUIManualSwitch sIn = addComponent(new GUIManualSwitch(s), 100, 200);\r
- GUIOrGate or1 = addComponent(new GUIOrGate(OR_DELAY, t1, r, nq), 160, 102.5);\r
- GUIOrGate or2 = addComponent(new GUIOrGate(OR_DELAY, t2, q, s), 160, 192.5);\r
- GUINotGate not1 = addComponent(new GUINotGate(NOT_DELAY, t1, q), 200, 107.5);\r
- GUINotGate not2 = addComponent(new GUINotGate(NOT_DELAY, t2, nq), 200, 197.5);\r
-\r
- WireConnectionPoint p1 = addComponent(new WireConnectionPoint(q, 2), 250, 112.5);\r
- WireConnectionPoint p2 = addComponent(new WireConnectionPoint(nq, 2), 250, 202.5);\r
-\r
- addWire(rIn, 0, or1, 0);\r
- addWire(sIn, 0, or2, 1);\r
- addWire(or1, 2, not1, 0);\r
- addWire(or2, 2, not2, 0);\r
- addWire(not1, 1, p1, 0);\r
- addWire(not2, 1, p2, 0);\r
- addWire(p1, 1, or2, 0, new Point(250, 130), new Point(140, 185), new Point(140, 197.5));\r
- addWire(p2, 1, or1, 1, new Point(250, 185), new Point(140, 130), new Point(140, 117.5));\r
- }\r
- /**\r
- * Returns the given component for convenience.\r
- */\r
- private <C extends BasicGUIComponent> C addComponent(C component, double x, double y)\r
- {\r
- components.add(component);\r
- componentPositions.put(component, new Point(x, y));\r
- return component;\r
- }\r
- private void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2, int component2ConnectionIndex, Point... path)\r
- {\r
- wires.add(new GUIWire(canvas::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1), component2, component2ConnectionIndex, componentPositions.get(component2), path));\r
- }\r
- private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
- {\r
- TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
- component.render(tgc);\r
- tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));\r
- for(int i = 0; i < component.getConnectedWireArraysCount(); i ++)\r
- {\r
- Point connectionPoint = component.getWireArrayConnectionPoint(i);\r
- if(connectionPoint != null)\r
- tgc.fillOval(connectionPoint.x - 1, connectionPoint.y - 1, 2, 2);\r
- }\r
- }\r
- private void mouseDown(Event e)\r
- {\r
- if(e.button == 1)\r
- {\r
- Point click = canvas.displayToWorldCoords(e.x, e.y);\r
- for(BasicGUIComponent component : components)\r
- if(component.getBounds().translate(componentPositions.get(component)).contains(click))\r
- {\r
- if(component.clicked(click.x, click.y))\r
- canvas.redraw();\r
- break;\r
- }\r
- }\r
- }\r
-\r
- public void run()\r
- {\r
- AtomicBoolean running = new AtomicBoolean(true);\r
- Thread simulationThread = new Thread(() ->\r
- {\r
- while(running.get())\r
- {\r
- //always execute to keep timeline from "hanging behind" for too long\r
- Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);\r
- long sleepTime;\r
- if(Simulation.TIMELINE.hasNext())\r
- {\r
- sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();\r
- } else\r
- sleepTime = 100;\r
- try\r
- {\r
- if(sleepTime > 0)\r
- Thread.sleep(sleepTime);\r
- } catch(InterruptedException e)\r
- {} //it is normal execution flow to be interrupted\r
- }\r
- });\r
- simulationThread.start();\r
- Simulation.TIMELINE.addEventAddedListener(event ->\r
- {\r
- if(event.getTiming() >= System.currentTimeMillis() / (double) 1)\r
- simulationThread.interrupt();\r
- });\r
-\r
- shell.open();\r
- while(!shell.isDisposed())\r
- if(!display.readAndDispatch())\r
- display.sleep();\r
- running.set(false);\r
- simulationThread.interrupt();\r
- }\r
-\r
- public static void main(String[] args)\r
- {\r
- new LogicUI().run();\r
- }\r
-}
\ No newline at end of file