package net.mograsim.logic.ui.model.components.mi.nandbased;
import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
+import net.mograsim.logic.core.types.BitVector;
import net.mograsim.logic.ui.model.ViewModelModifiable;
import net.mograsim.logic.ui.model.components.GUINandGate;
import net.mograsim.logic.ui.model.components.SimpleRectangularSubmodelComponent;
public class GUI_rsLatch extends SimpleRectangularSubmodelComponent
{
+ private GUIWire wireQ, wire_Q;
+
public GUI_rsLatch(ViewModelModifiable model)
{
super(model, 1, "_rsLatch");
new GUIWire(submodelModifiable, nand2.getPin("Y"), cp2, new Point(65, 22.5));
new GUIWire(submodelModifiable, cp1, nand2.getPin("A"), new Point[0]);
new GUIWire(submodelModifiable, cp2, nand1.getPin("B"), new Point(65, 42.5), new Point(5, 42.5), new Point(5, 22.5));
- new GUIWire(submodelModifiable, cp1, Q, new Point(35, 17.5), new Point(35, 7.5), new Point(65, 7.5), new Point(65, 12.5));
- new GUIWire(submodelModifiable, cp2, _Q, new Point[0]);
+ wireQ = new GUIWire(submodelModifiable, cp1, Q, new Point(35, 17.5), new Point(35, 7.5), new Point(65, 7.5), new Point(65, 12.5));
+ wire_Q = new GUIWire(submodelModifiable, cp2, _Q, new Point[0]);
+ }
+
+ @Override
+ public void setHighLevelState(String stateID, Object newState)
+ {
+ if ("q".equals(stateID))
+ {
+ // TODO force this to happen without any Timeline updates in the meantime.
+ // Maybe make it a requirement of setHighLevelState that the Timeline is "halted" during a call?
+ BitVector newStateCasted = (BitVector) newState;
+ if (wireQ.hasLogicModelBinding())
+ wireQ.forceWireValues(newStateCasted);
+ // We set both wires because then both outputs go to their correct state at the same time, and to avoid problems when not both
+ // inputs are 1
+ if (wire_Q.hasLogicModelBinding())
+ wire_Q.forceWireValues(newStateCasted.not());
+ } else
+ super.setHighLevelState(stateID, newState);
}
}
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