Splitted LogicUI into LogicUICanvas and LogicUIStandalone
authorDaniel Kirschten <daniel.kirschten@gmx.de>
Thu, 23 May 2019 10:48:54 +0000 (12:48 +0200)
committerDaniel Kirschten <daniel.kirschten@gmx.de>
Thu, 23 May 2019 10:48:54 +0000 (12:48 +0200)
LogicUI/src/era/mi/gui/LogicUI.java [deleted file]
LogicUI/src/era/mi/gui/LogicUICanvas.java [new file with mode: 0644]
LogicUI/src/era/mi/gui/LogicUIStandalone.java [new file with mode: 0644]
LogicUI/src/era/mi/gui/examples/RSLatchGUIExample.java

diff --git a/LogicUI/src/era/mi/gui/LogicUI.java b/LogicUI/src/era/mi/gui/LogicUI.java
deleted file mode 100644 (file)
index ac14c23..0000000
+++ /dev/null
@@ -1,148 +0,0 @@
-package era.mi.gui;\r
-\r
-import java.util.HashMap;\r
-import java.util.HashSet;\r
-import java.util.Map;\r
-import java.util.Set;\r
-import java.util.concurrent.atomic.AtomicBoolean;\r
-\r
-import org.eclipse.swt.SWT;\r
-import org.eclipse.swt.layout.FillLayout;\r
-import org.eclipse.swt.widgets.Display;\r
-import org.eclipse.swt.widgets.Event;\r
-import org.eclipse.swt.widgets.Shell;\r
-\r
-import era.mi.gui.components.BasicGUIComponent;\r
-import era.mi.gui.wires.GUIWire;\r
-import era.mi.logic.Simulation;\r
-import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
-import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
-import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
-import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
-import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;\r
-import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;\r
-\r
-/**\r
- * Standalone simulation visualizer.\r
- * \r
- * @author Daniel Kirschten\r
- */\r
-public class LogicUI\r
-{\r
-       private final Display display;\r
-       private final Shell shell;\r
-       private final ZoomableCanvas canvas;\r
-       private final Set<BasicGUIComponent> components;\r
-       private final Map<BasicGUIComponent, Point> componentPositions;\r
-       private final Set<GUIWire> wires;\r
-\r
-       public LogicUI()\r
-       {\r
-               display = new Display();\r
-               shell = new Shell(display);\r
-               shell.setLayout(new FillLayout());\r
-               canvas = new ZoomableCanvas(shell, SWT.NONE);\r
-\r
-               components = new HashSet<>();\r
-               componentPositions = new HashMap<>();\r
-               wires = new HashSet<>();\r
-\r
-               canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));\r
-               canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
-               ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);\r
-               userInput.buttonDrag = 3;\r
-               userInput.buttonZoom = 2;\r
-               userInput.enableUserInput();\r
-               new ZoomableCanvasOverlay(canvas, null).enableScale();\r
-               canvas.addListener(SWT.MouseDown, this::mouseDown);\r
-       }\r
-\r
-       /**\r
-        * Add a component to be drawn. Returns the given component for convenience.\r
-        * \r
-        * @author Daniel Kirschten\r
-        */\r
-       public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)\r
-       {\r
-               components.add(component);\r
-               componentPositions.put(component, new Point(x, y));\r
-               return component;\r
-       }\r
-\r
-       /**\r
-        * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given\r
-        * connection points have to be connected logically first.\r
-        * \r
-        * @author Daniel Kirschten\r
-        */\r
-       public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,\r
-                       int component2ConnectionIndex, Point... path)\r
-       {\r
-               wires.add(new GUIWire(canvas::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1),\r
-                               component2, component2ConnectionIndex, componentPositions.get(component2), path));\r
-       }\r
-\r
-       private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
-       {\r
-               TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
-               component.render(tgc);\r
-               tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));\r
-       }\r
-\r
-       private void mouseDown(Event e)\r
-       {\r
-               if (e.button == 1)\r
-               {\r
-                       Point click = canvas.displayToWorldCoords(e.x, e.y);\r
-                       for (BasicGUIComponent component : components)\r
-                               if (component.getBounds().translate(componentPositions.get(component)).contains(click))\r
-                               {\r
-                                       if (component.clicked(click.x, click.y))\r
-                                               canvas.redraw();\r
-                                       break;\r
-                               }\r
-               }\r
-       }\r
-\r
-       /**\r
-        * Start the simulation timeline, and open the UI shell. Returns when the shell is closed.\r
-        */\r
-       public void run()\r
-       {\r
-               AtomicBoolean running = new AtomicBoolean(true);\r
-               Thread simulationThread = new Thread(() ->\r
-               {\r
-                       while (running.get())\r
-                       {\r
-                               // always execute to keep timeline from "hanging behind" for too long\r
-                               Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);\r
-                               long sleepTime;\r
-                               if (Simulation.TIMELINE.hasNext())\r
-                                       sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();\r
-                               else\r
-                                       sleepTime = 10;\r
-                               try\r
-                               {\r
-                                       if (sleepTime > 0)\r
-                                               Thread.sleep(sleepTime);\r
-                               }\r
-                               catch (InterruptedException e)\r
-                               {\r
-                               } // it is normal execution flow to be interrupted\r
-                       }\r
-               });\r
-               simulationThread.start();\r
-               Simulation.TIMELINE.addEventAddedListener(event ->\r
-               {\r
-                       if (event.getTiming() <= System.currentTimeMillis())\r
-                               simulationThread.interrupt();\r
-               });\r
-\r
-               shell.open();\r
-               while (!shell.isDisposed())\r
-                       if (!display.readAndDispatch())\r
-                               display.sleep();\r
-               running.set(false);\r
-               simulationThread.interrupt();\r
-       }\r
-}
\ No newline at end of file
diff --git a/LogicUI/src/era/mi/gui/LogicUICanvas.java b/LogicUI/src/era/mi/gui/LogicUICanvas.java
new file mode 100644 (file)
index 0000000..dadbae0
--- /dev/null
@@ -0,0 +1,89 @@
+package era.mi.gui;\r
+\r
+import java.util.HashMap;\r
+import java.util.HashSet;\r
+import java.util.Map;\r
+import java.util.Set;\r
+\r
+import org.eclipse.swt.SWT;\r
+import org.eclipse.swt.widgets.Composite;\r
+import org.eclipse.swt.widgets.Event;\r
+\r
+import era.mi.gui.components.BasicGUIComponent;\r
+import era.mi.gui.wires.GUIWire;\r
+import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
+import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
+import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
+import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
+\r
+/**\r
+ * Simulation visualizer canvas.\r
+ * \r
+ * @author Daniel Kirschten\r
+ */\r
+public class LogicUICanvas extends ZoomableCanvas\r
+{\r
+       private final Set<BasicGUIComponent> components;\r
+       private final Map<BasicGUIComponent, Point> componentPositions;\r
+       private final Set<GUIWire> wires;\r
+\r
+       public LogicUICanvas(Composite parent, int style)\r
+       {\r
+               super(parent, style);\r
+\r
+               components = new HashSet<>();\r
+               componentPositions = new HashMap<>();\r
+               wires = new HashSet<>();\r
+\r
+               addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));\r
+               addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
+               addListener(SWT.MouseDown, this::mouseDown);\r
+       }\r
+\r
+       /**\r
+        * Add a component to be drawn. Returns the given component for convenience.\r
+        * \r
+        * @author Daniel Kirschten\r
+        */\r
+       public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)\r
+       {\r
+               components.add(component);\r
+               componentPositions.put(component, new Point(x, y));\r
+               return component;\r
+       }\r
+\r
+       /**\r
+        * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given\r
+        * connection points have to be connected logically first.\r
+        * \r
+        * @author Daniel Kirschten\r
+        */\r
+       public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,\r
+                       int component2ConnectionIndex, Point... path)\r
+       {\r
+               wires.add(new GUIWire(this::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1), component2,\r
+                               component2ConnectionIndex, componentPositions.get(component2), path));\r
+       }\r
+\r
+       private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
+       {\r
+               TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
+               component.render(tgc);\r
+               tgc.setBackground(getDisplay().getSystemColor(SWT.COLOR_BLUE));\r
+       }\r
+\r
+       private void mouseDown(Event e)\r
+       {\r
+               if (e.button == 1)\r
+               {\r
+                       Point click = displayToWorldCoords(e.x, e.y);\r
+                       for (BasicGUIComponent component : components)\r
+                               if (component.getBounds().translate(componentPositions.get(component)).contains(click))\r
+                               {\r
+                                       if (component.clicked(click.x, click.y))\r
+                                               redraw();\r
+                                       break;\r
+                               }\r
+               }\r
+       }\r
+}
\ No newline at end of file
diff --git a/LogicUI/src/era/mi/gui/LogicUIStandalone.java b/LogicUI/src/era/mi/gui/LogicUIStandalone.java
new file mode 100644 (file)
index 0000000..fea7e18
--- /dev/null
@@ -0,0 +1,85 @@
+package era.mi.gui;
+
+import java.util.concurrent.atomic.AtomicBoolean;
+
+import org.eclipse.swt.SWT;
+import org.eclipse.swt.layout.FillLayout;
+import org.eclipse.swt.widgets.Display;
+import org.eclipse.swt.widgets.Shell;
+
+import era.mi.logic.Simulation;
+import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;
+import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;
+
+/**
+ * Standalone simulation visualizer.
+ * 
+ * @author Daniel Kirschten
+ */
+public class LogicUIStandalone
+{
+       private final Display display;
+       private final Shell shell;
+       private final LogicUICanvas ui;
+
+       public LogicUIStandalone()
+       {
+               display = new Display();
+               shell = new Shell(display);
+               shell.setLayout(new FillLayout());
+               ui = new LogicUICanvas(shell, SWT.NONE);
+
+               ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(ui);
+               userInput.buttonDrag = 3;
+               userInput.buttonZoom = 2;
+               userInput.enableUserInput();
+               new ZoomableCanvasOverlay(ui, null).enableScale();
+       }
+
+       public LogicUICanvas getLogicUICanvas()
+       {
+               return ui;
+       }
+
+       /**
+        * Start the simulation timeline, and open the UI shell. Returns when the shell is closed.
+        */
+       public void run()
+       {
+               AtomicBoolean running = new AtomicBoolean(true);
+               Thread simulationThread = new Thread(() ->
+               {
+                       while (running.get())
+                       {
+                               // always execute to keep timeline from "hanging behind" for too long
+                               Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);
+                               long sleepTime;
+                               if (Simulation.TIMELINE.hasNext())
+                                       sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();
+                               else
+                                       sleepTime = 10;
+                               try
+                               {
+                                       if (sleepTime > 0)
+                                               Thread.sleep(sleepTime);
+                               }
+                               catch (InterruptedException e)
+                               {
+                               } // it is normal execution flow to be interrupted
+                       }
+               });
+               simulationThread.start();
+               Simulation.TIMELINE.addEventAddedListener(event ->
+               {
+                       if (event.getTiming() <= System.currentTimeMillis())
+                               simulationThread.interrupt();
+               });
+
+               shell.open();
+               while (!shell.isDisposed())
+                       if (!display.readAndDispatch())
+                               display.sleep();
+               running.set(false);
+               simulationThread.interrupt();
+       }
+}
\ No newline at end of file
index df4ff0c..23e9ac9 100644 (file)
@@ -1,6 +1,7 @@
 package era.mi.gui.examples;\r
 \r
-import era.mi.gui.LogicUI;\r
+import era.mi.gui.LogicUICanvas;\r
+import era.mi.gui.LogicUIStandalone;\r
 import era.mi.gui.components.GUIManualSwitch;\r
 import era.mi.gui.components.GUINotGate;\r
 import era.mi.gui.components.GUIOrGate;\r
@@ -17,12 +18,12 @@ public class RSLatchGUIExample
 \r
        public static void main(String[] args)\r
        {\r
-               LogicUI ui = new LogicUI();\r
-               initComponents(ui);\r
+               LogicUIStandalone ui = new LogicUIStandalone();\r
+               initComponents(ui.getLogicUICanvas());\r
                ui.run();\r
        }\r
 \r
-       private static void initComponents(LogicUI ui)\r
+       private static void initComponents(LogicUICanvas ui)\r
        {\r
                Simulation.TIMELINE.reset();\r
                Wire r = new Wire(1, WIRE_DELAY);\r