+++ /dev/null
-package era.mi.gui;
-
-import java.util.HashMap;
-import java.util.HashSet;
-import java.util.Map;
-import java.util.Set;
-import java.util.concurrent.atomic.AtomicBoolean;
-
-import org.eclipse.swt.SWT;
-import org.eclipse.swt.layout.FillLayout;
-import org.eclipse.swt.widgets.Display;
-import org.eclipse.swt.widgets.Event;
-import org.eclipse.swt.widgets.Shell;
-
-import era.mi.gui.components.BasicGUIComponent;
-import era.mi.gui.wires.GUIWire;
-import era.mi.logic.Simulation;
-import net.haspamelodica.swt.helper.gcs.GeneralGC;
-import net.haspamelodica.swt.helper.gcs.TranslatedGC;
-import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
-import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;
-import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;
-import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;
-
-/**
- * Standalone simulation visualizer.
- *
- * @author Daniel Kirschten
- */
-public class LogicUI
-{
- private final Display display;
- private final Shell shell;
- private final ZoomableCanvas canvas;
- private final Set<BasicGUIComponent> components;
- private final Map<BasicGUIComponent, Point> componentPositions;
- private final Set<GUIWire> wires;
-
- public LogicUI()
- {
- display = new Display();
- shell = new Shell(display);
- shell.setLayout(new FillLayout());
- canvas = new ZoomableCanvas(shell, SWT.NONE);
-
- components = new HashSet<>();
- componentPositions = new HashMap<>();
- wires = new HashSet<>();
-
- canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));
- canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));
- ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);
- userInput.buttonDrag = 3;
- userInput.buttonZoom = 2;
- userInput.enableUserInput();
- new ZoomableCanvasOverlay(canvas, null).enableScale();
- canvas.addListener(SWT.MouseDown, this::mouseDown);
- }
-
- /**
- * Add a component to be drawn. Returns the given component for convenience.
- *
- * @author Daniel Kirschten
- */
- public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)
- {
- components.add(component);
- componentPositions.put(component, new Point(x, y));
- return component;
- }
-
- /**
- * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given
- * connection points have to be connected logically first.
- *
- * @author Daniel Kirschten
- */
- public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,
- int component2ConnectionIndex, Point... path)
- {
- wires.add(new GUIWire(canvas::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1),
- component2, component2ConnectionIndex, componentPositions.get(component2), path));
- }
-
- private void drawComponent(GeneralGC gc, BasicGUIComponent component)
- {
- TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));
- component.render(tgc);
- tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));
- }
-
- private void mouseDown(Event e)
- {
- if (e.button == 1)
- {
- Point click = canvas.displayToWorldCoords(e.x, e.y);
- for (BasicGUIComponent component : components)
- if (component.getBounds().translate(componentPositions.get(component)).contains(click))
- {
- if (component.clicked(click.x, click.y))
- canvas.redraw();
- break;
- }
- }
- }
-
- /**
- * Start the simulation timeline, and open the UI shell. Returns when the shell is closed.
- */
- public void run()
- {
- AtomicBoolean running = new AtomicBoolean(true);
- Thread simulationThread = new Thread(() ->
- {
- while (running.get())
- {
- // always execute to keep timeline from "hanging behind" for too long
- Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);
- long sleepTime;
- if (Simulation.TIMELINE.hasNext())
- sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();
- else
- sleepTime = 10;
- try
- {
- if (sleepTime > 0)
- Thread.sleep(sleepTime);
- }
- catch (InterruptedException e)
- {
- } // it is normal execution flow to be interrupted
- }
- });
- simulationThread.start();
- Simulation.TIMELINE.addEventAddedListener(event ->
- {
- if (event.getTiming() <= System.currentTimeMillis())
- simulationThread.interrupt();
- });
-
- shell.open();
- while (!shell.isDisposed())
- if (!display.readAndDispatch())
- display.sleep();
- running.set(false);
- simulationThread.interrupt();
- }
-}
\ No newline at end of file
--- /dev/null
+package era.mi.gui;
+
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Map;
+import java.util.Set;
+
+import org.eclipse.swt.SWT;
+import org.eclipse.swt.widgets.Composite;
+import org.eclipse.swt.widgets.Event;
+
+import era.mi.gui.components.BasicGUIComponent;
+import era.mi.gui.wires.GUIWire;
+import net.haspamelodica.swt.helper.gcs.GeneralGC;
+import net.haspamelodica.swt.helper.gcs.TranslatedGC;
+import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
+import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;
+
+/**
+ * Simulation visualizer canvas.
+ *
+ * @author Daniel Kirschten
+ */
+public class LogicUICanvas extends ZoomableCanvas
+{
+ private final Set<BasicGUIComponent> components;
+ private final Map<BasicGUIComponent, Point> componentPositions;
+ private final Set<GUIWire> wires;
+
+ public LogicUICanvas(Composite parent, int style)
+ {
+ super(parent, style);
+
+ components = new HashSet<>();
+ componentPositions = new HashMap<>();
+ wires = new HashSet<>();
+
+ addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));
+ addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));
+ addListener(SWT.MouseDown, this::mouseDown);
+ }
+
+ /**
+ * Add a component to be drawn. Returns the given component for convenience.
+ *
+ * @author Daniel Kirschten
+ */
+ public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)
+ {
+ components.add(component);
+ componentPositions.put(component, new Point(x, y));
+ return component;
+ }
+
+ /**
+ * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given
+ * connection points have to be connected logically first.
+ *
+ * @author Daniel Kirschten
+ */
+ public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,
+ int component2ConnectionIndex, Point... path)
+ {
+ wires.add(new GUIWire(this::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1), component2,
+ component2ConnectionIndex, componentPositions.get(component2), path));
+ }
+
+ private void drawComponent(GeneralGC gc, BasicGUIComponent component)
+ {
+ TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));
+ component.render(tgc);
+ tgc.setBackground(getDisplay().getSystemColor(SWT.COLOR_BLUE));
+ }
+
+ private void mouseDown(Event e)
+ {
+ if (e.button == 1)
+ {
+ Point click = displayToWorldCoords(e.x, e.y);
+ for (BasicGUIComponent component : components)
+ if (component.getBounds().translate(componentPositions.get(component)).contains(click))
+ {
+ if (component.clicked(click.x, click.y))
+ redraw();
+ break;
+ }
+ }
+ }
+}
\ No newline at end of file
--- /dev/null
+package era.mi.gui;
+
+import java.util.concurrent.atomic.AtomicBoolean;
+
+import org.eclipse.swt.SWT;
+import org.eclipse.swt.layout.FillLayout;
+import org.eclipse.swt.widgets.Display;
+import org.eclipse.swt.widgets.Shell;
+
+import era.mi.logic.Simulation;
+import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;
+import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;
+
+/**
+ * Standalone simulation visualizer.
+ *
+ * @author Daniel Kirschten
+ */
+public class LogicUIStandalone
+{
+ private final Display display;
+ private final Shell shell;
+ private final LogicUICanvas ui;
+
+ public LogicUIStandalone()
+ {
+ display = new Display();
+ shell = new Shell(display);
+ shell.setLayout(new FillLayout());
+ ui = new LogicUICanvas(shell, SWT.NONE);
+
+ ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(ui);
+ userInput.buttonDrag = 3;
+ userInput.buttonZoom = 2;
+ userInput.enableUserInput();
+ new ZoomableCanvasOverlay(ui, null).enableScale();
+ }
+
+ public LogicUICanvas getLogicUICanvas()
+ {
+ return ui;
+ }
+
+ /**
+ * Start the simulation timeline, and open the UI shell. Returns when the shell is closed.
+ */
+ public void run()
+ {
+ AtomicBoolean running = new AtomicBoolean(true);
+ Thread simulationThread = new Thread(() ->
+ {
+ while (running.get())
+ {
+ // always execute to keep timeline from "hanging behind" for too long
+ Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);
+ long sleepTime;
+ if (Simulation.TIMELINE.hasNext())
+ sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();
+ else
+ sleepTime = 10;
+ try
+ {
+ if (sleepTime > 0)
+ Thread.sleep(sleepTime);
+ }
+ catch (InterruptedException e)
+ {
+ } // it is normal execution flow to be interrupted
+ }
+ });
+ simulationThread.start();
+ Simulation.TIMELINE.addEventAddedListener(event ->
+ {
+ if (event.getTiming() <= System.currentTimeMillis())
+ simulationThread.interrupt();
+ });
+
+ shell.open();
+ while (!shell.isDisposed())
+ if (!display.readAndDispatch())
+ display.sleep();
+ running.set(false);
+ simulationThread.interrupt();
+ }
+}
\ No newline at end of file
package era.mi.gui.examples;
-import era.mi.gui.LogicUI;
+import era.mi.gui.LogicUICanvas;
+import era.mi.gui.LogicUIStandalone;
import era.mi.gui.components.GUIManualSwitch;
import era.mi.gui.components.GUINotGate;
import era.mi.gui.components.GUIOrGate;
public static void main(String[] args)
{
- LogicUI ui = new LogicUI();
- initComponents(ui);
+ LogicUIStandalone ui = new LogicUIStandalone();
+ initComponents(ui.getLogicUICanvas());
ui.run();
}
- private static void initComponents(LogicUI ui)
+ private static void initComponents(LogicUICanvas ui)
{
Simulation.TIMELINE.reset();
Wire r = new Wire(1, WIRE_DELAY);