Components now can be clicked
[Mograsim.git] / LogicUI / src / LogicUI.java
1 import java.util.HashMap;\r
2 import java.util.HashSet;\r
3 import java.util.Map;\r
4 import java.util.Set;\r
5 \r
6 import org.eclipse.swt.SWT;\r
7 import org.eclipse.swt.layout.FillLayout;\r
8 import org.eclipse.swt.widgets.Display;\r
9 import org.eclipse.swt.widgets.Event;\r
10 import org.eclipse.swt.widgets.Shell;\r
11 \r
12 import era.mi.components.gui.BasicGUIComponent;\r
13 import era.mi.components.gui.GUIAndGate;\r
14 import era.mi.components.gui.GUIManualSwitch;\r
15 import era.mi.components.gui.GUIMerger;\r
16 import era.mi.components.gui.GUIMux;\r
17 import era.mi.components.gui.GUINotGate;\r
18 import era.mi.components.gui.GUISplitter;\r
19 import era.mi.logic.Simulation;\r
20 import era.mi.logic.wires.WireArray;\r
21 import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
22 import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
23 import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
24 import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
25 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;\r
26 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;\r
27 \r
28 public class LogicUI\r
29 {\r
30         private final Display                                           display;\r
31         private final Shell                                                     shell;\r
32         private final ZoomableCanvas                            canvas;\r
33         private final Set<BasicGUIComponent>            components;\r
34         private final Map<BasicGUIComponent, Point>     componentPositions;\r
35 \r
36         public LogicUI()\r
37         {\r
38                 display = new Display();\r
39                 shell = new Shell(display);\r
40                 shell.setLayout(new FillLayout());\r
41                 canvas = new ZoomableCanvas(shell, SWT.NONE);\r
42 \r
43                 components = new HashSet<>();\r
44                 componentPositions = new HashMap<>();\r
45                 initComponents();\r
46 \r
47                 canvas.addZoomedRenderer(gc -> components.forEach(component -> drawComponent(gc, component)));\r
48                 ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);\r
49                 userInput.buttonDrag = 3;\r
50                 userInput.buttonZoom = 2;\r
51                 userInput.enableUserInput();\r
52                 new ZoomableCanvasOverlay(canvas, null).enableScale();\r
53                 canvas.addListener(SWT.MouseDown, this::mouseDown);\r
54         }\r
55         private void initComponents()\r
56         {\r
57                 Simulation.TIMELINE.reset();\r
58                 WireArray a = new WireArray(1, 1), b = new WireArray(1, 1), c = new WireArray(1, 10), d = new WireArray(2, 1), e = new WireArray(1, 1),\r
59                                 f = new WireArray(1, 1), g = new WireArray(1, 1), h = new WireArray(2, 1), i = new WireArray(2, 1), j = new WireArray(1, 1), k = new WireArray(1, 1);\r
60                 addComponent(new GUIManualSwitch(a), 160, 10);\r
61                 addComponent(new GUIAndGate(1, f, a, b), 130, 10);\r
62                 addComponent(new GUINotGate(1, f, g), 100, 10);\r
63                 addComponent(new GUIMerger(h, c, g), 70, 10);\r
64                 addComponent(new GUIMux(1, i, e, h, d), 10, 10);\r
65                 addComponent(new GUISplitter(i, k, j), 40, 10);\r
66         }\r
67         private void addComponent(BasicGUIComponent component, double x, double y)\r
68         {\r
69                 components.add(component);\r
70                 componentPositions.put(component, new Point(x, y));\r
71         }\r
72         private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
73         {\r
74                 TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
75                 component.render(tgc);\r
76                 tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));\r
77                 for(int i = 0; i < component.getConnectedWireArraysCount(); i ++)\r
78                 {\r
79                         Point connectionPoint = component.getWireArrayConnectionPoint(i);\r
80                         if(connectionPoint != null)\r
81                                 tgc.fillOval(connectionPoint.x - 1, connectionPoint.y - 1, 2, 2);\r
82                 }\r
83         }\r
84         private void mouseDown(Event e)\r
85         {\r
86                 if(e.button == 1)\r
87                 {\r
88                         Point click = canvas.displayToWorldCoords(e.x, e.y);\r
89                         for(BasicGUIComponent component : components)\r
90                                 if(component.getBounds().translate(componentPositions.get(component)).contains(click))\r
91                                 {\r
92                                         if(component.clicked(click.x, click.y))\r
93                                                 canvas.redraw();\r
94                                         break;\r
95                                 }\r
96                 }\r
97         }\r
98 \r
99         public void run()\r
100         {\r
101                 shell.open();\r
102                 while(!shell.isDisposed())\r
103                         if(!display.readAndDispatch())\r
104                                 display.sleep();\r
105         }\r
106 \r
107         public static void main(String[] args)\r
108         {\r
109                 new LogicUI().run();\r
110         }\r
111 }