3 import java.util.HashMap;
4 import java.util.HashSet;
7 import java.util.concurrent.atomic.AtomicBoolean;
9 import org.eclipse.swt.SWT;
10 import org.eclipse.swt.layout.FillLayout;
11 import org.eclipse.swt.widgets.Display;
12 import org.eclipse.swt.widgets.Event;
13 import org.eclipse.swt.widgets.Shell;
15 import era.mi.gui.components.BasicGUIComponent;
16 import era.mi.gui.wires.GUIWire;
17 import era.mi.logic.Simulation;
18 import net.haspamelodica.swt.helper.gcs.GeneralGC;
19 import net.haspamelodica.swt.helper.gcs.TranslatedGC;
20 import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
21 import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;
22 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;
23 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;
26 * Standalone simulation visualizer.
28 * @author Daniel Kirschten
32 private final Display display;
33 private final Shell shell;
34 private final ZoomableCanvas canvas;
35 private final Set<BasicGUIComponent> components;
36 private final Map<BasicGUIComponent, Point> componentPositions;
37 private final Set<GUIWire> wires;
41 display = new Display();
42 shell = new Shell(display);
43 shell.setLayout(new FillLayout());
44 canvas = new ZoomableCanvas(shell, SWT.NONE);
46 components = new HashSet<>();
47 componentPositions = new HashMap<>();
48 wires = new HashSet<>();
50 canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));
51 canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));
52 ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);
53 userInput.buttonDrag = 3;
54 userInput.buttonZoom = 2;
55 userInput.enableUserInput();
56 new ZoomableCanvasOverlay(canvas, null).enableScale();
57 canvas.addListener(SWT.MouseDown, this::mouseDown);
61 * Add a component to be drawn. Returns the given component for convenience.
63 * @author Daniel Kirschten
65 public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)
67 components.add(component);
68 componentPositions.put(component, new Point(x, y));
73 * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given
74 * connection points have to be connected logically first.
76 * @author Daniel Kirschten
78 public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,
79 int component2ConnectionIndex, Point... path)
81 wires.add(new GUIWire(canvas::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1),
82 component2, component2ConnectionIndex, componentPositions.get(component2), path));
85 private void drawComponent(GeneralGC gc, BasicGUIComponent component)
87 TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));
88 component.render(tgc);
89 tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));
92 private void mouseDown(Event e)
96 Point click = canvas.displayToWorldCoords(e.x, e.y);
97 for (BasicGUIComponent component : components)
98 if (component.getBounds().translate(componentPositions.get(component)).contains(click))
100 if (component.clicked(click.x, click.y))
108 * Start the simulation timeline, and open the UI shell. Returns when the shell is closed.
112 AtomicBoolean running = new AtomicBoolean(true);
113 Thread simulationThread = new Thread(() ->
115 while (running.get())
117 // always execute to keep timeline from "hanging behind" for too long
118 Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);
120 if (Simulation.TIMELINE.hasNext())
121 sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();
127 Thread.sleep(sleepTime);
129 catch (InterruptedException e)
131 } // it is normal execution flow to be interrupted
134 simulationThread.start();
135 Simulation.TIMELINE.addEventAddedListener(event ->
137 if (event.getTiming() <= System.currentTimeMillis())
138 simulationThread.interrupt();
142 while (!shell.isDisposed())
143 if (!display.readAndDispatch())
146 simulationThread.interrupt();