Splitted LogicUI from hardcoded example code
[Mograsim.git] / LogicUI / src / era / mi / gui / LogicUI.java
1 package era.mi.gui;\r
2 \r
3 import java.util.HashMap;\r
4 import java.util.HashSet;\r
5 import java.util.Map;\r
6 import java.util.Set;\r
7 import java.util.concurrent.atomic.AtomicBoolean;\r
8 \r
9 import org.eclipse.swt.SWT;\r
10 import org.eclipse.swt.layout.FillLayout;\r
11 import org.eclipse.swt.widgets.Display;\r
12 import org.eclipse.swt.widgets.Event;\r
13 import org.eclipse.swt.widgets.Shell;\r
14 \r
15 import era.mi.gui.components.BasicGUIComponent;\r
16 import era.mi.gui.wires.GUIWire;\r
17 import era.mi.logic.Simulation;\r
18 import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
19 import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
20 import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
21 import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
22 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;\r
23 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;\r
24 \r
25 public class LogicUI\r
26 {\r
27         private final Display                                           display;\r
28         private final Shell                                                     shell;\r
29         private final ZoomableCanvas                            canvas;\r
30         private final Set<BasicGUIComponent>            components;\r
31         private final Map<BasicGUIComponent, Point>     componentPositions;\r
32         private final Set<GUIWire>                                      wires;\r
33 \r
34         public LogicUI()\r
35         {\r
36                 display = new Display();\r
37                 shell = new Shell(display);\r
38                 shell.setLayout(new FillLayout());\r
39                 canvas = new ZoomableCanvas(shell, SWT.NONE);\r
40 \r
41                 components = new HashSet<>();\r
42                 componentPositions = new HashMap<>();\r
43                 wires = new HashSet<>();\r
44 \r
45                 canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));\r
46                 canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
47                 ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);\r
48                 userInput.buttonDrag = 3;\r
49                 userInput.buttonZoom = 2;\r
50                 userInput.enableUserInput();\r
51                 new ZoomableCanvasOverlay(canvas, null).enableScale();\r
52                 canvas.addListener(SWT.MouseDown, this::mouseDown);\r
53         }\r
54         /**\r
55          * Returns the given component for convenience.\r
56          */\r
57         public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)\r
58         {\r
59                 components.add(component);\r
60                 componentPositions.put(component, new Point(x, y));\r
61                 return component;\r
62         }\r
63         public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2, int component2ConnectionIndex, Point... path)\r
64         {\r
65                 wires.add(new GUIWire(canvas::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1), component2, component2ConnectionIndex, componentPositions.get(component2), path));\r
66         }\r
67         private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
68         {\r
69                 TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
70                 component.render(tgc);\r
71                 tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));\r
72 //              for(int i = 0; i < component.getConnectedWireArraysCount(); i ++)\r
73 //              {\r
74 //                      Point connectionPoint = component.getWireArrayConnectionPoint(i);\r
75 //                      if(connectionPoint != null)\r
76 //                              tgc.fillOval(connectionPoint.x - 1, connectionPoint.y - 1, 2, 2);\r
77 //              }\r
78         }\r
79         private void mouseDown(Event e)\r
80         {\r
81                 if(e.button == 1)\r
82                 {\r
83                         Point click = canvas.displayToWorldCoords(e.x, e.y);\r
84                         for(BasicGUIComponent component : components)\r
85                                 if(component.getBounds().translate(componentPositions.get(component)).contains(click))\r
86                                 {\r
87                                         if(component.clicked(click.x, click.y))\r
88                                                 canvas.redraw();\r
89                                         break;\r
90                                 }\r
91                 }\r
92         }\r
93 \r
94         public void run()\r
95         {\r
96                 AtomicBoolean running = new AtomicBoolean(true);\r
97                 Thread simulationThread = new Thread(() ->\r
98                 {\r
99                         while(running.get())\r
100                         {\r
101                                 //always execute to keep timeline from "hanging behind" for too long\r
102                                 Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);\r
103                                 long sleepTime;\r
104                                 if(Simulation.TIMELINE.hasNext())\r
105                                 {\r
106                                         sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();\r
107                                 } else\r
108                                         sleepTime = 100;\r
109                                 try\r
110                                 {\r
111                                         if(sleepTime > 0)\r
112                                                 Thread.sleep(sleepTime);\r
113                                 } catch(InterruptedException e)\r
114                                 {} //it is normal execution flow to be interrupted\r
115                         }\r
116                 });\r
117                 simulationThread.start();\r
118                 Simulation.TIMELINE.addEventAddedListener(event ->\r
119                 {\r
120                         if(event.getTiming() >= System.currentTimeMillis() / (double) 1)\r
121                                 simulationThread.interrupt();\r
122                 });\r
123 \r
124                 shell.open();\r
125                 while(!shell.isDisposed())\r
126                         if(!display.readAndDispatch())\r
127                                 display.sleep();\r
128                 running.set(false);\r
129                 simulationThread.interrupt();\r
130         }\r
131 }