Made formatting uniform - commit for logicui
[Mograsim.git] / LogicUI / src / era / mi / gui / LogicUI.java
1 package era.mi.gui;\r
2 \r
3 import java.util.HashMap;\r
4 import java.util.HashSet;\r
5 import java.util.Map;\r
6 import java.util.Set;\r
7 import java.util.concurrent.atomic.AtomicBoolean;\r
8 \r
9 import org.eclipse.swt.SWT;\r
10 import org.eclipse.swt.layout.FillLayout;\r
11 import org.eclipse.swt.widgets.Display;\r
12 import org.eclipse.swt.widgets.Event;\r
13 import org.eclipse.swt.widgets.Shell;\r
14 \r
15 import era.mi.gui.components.BasicGUIComponent;\r
16 import era.mi.gui.wires.GUIWire;\r
17 import era.mi.logic.Simulation;\r
18 import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
19 import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
20 import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
21 import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
22 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;\r
23 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;\r
24 \r
25 /**\r
26  * Standalone simulation visualizer.\r
27  * \r
28  * @author Daniel Kirschten\r
29  */\r
30 public class LogicUI\r
31 {\r
32         private final Display display;\r
33         private final Shell shell;\r
34         private final ZoomableCanvas canvas;\r
35         private final Set<BasicGUIComponent> components;\r
36         private final Map<BasicGUIComponent, Point> componentPositions;\r
37         private final Set<GUIWire> wires;\r
38 \r
39         public LogicUI()\r
40         {\r
41                 display = new Display();\r
42                 shell = new Shell(display);\r
43                 shell.setLayout(new FillLayout());\r
44                 canvas = new ZoomableCanvas(shell, SWT.NONE);\r
45 \r
46                 components = new HashSet<>();\r
47                 componentPositions = new HashMap<>();\r
48                 wires = new HashSet<>();\r
49 \r
50                 canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));\r
51                 canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
52                 ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);\r
53                 userInput.buttonDrag = 3;\r
54                 userInput.buttonZoom = 2;\r
55                 userInput.enableUserInput();\r
56                 new ZoomableCanvasOverlay(canvas, null).enableScale();\r
57                 canvas.addListener(SWT.MouseDown, this::mouseDown);\r
58         }\r
59 \r
60         /**\r
61          * Add a component to be drawn. Returns the given component for convenience.\r
62          * \r
63          * @author Daniel Kirschten\r
64          */\r
65         public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)\r
66         {\r
67                 components.add(component);\r
68                 componentPositions.put(component, new Point(x, y));\r
69                 return component;\r
70         }\r
71 \r
72         /**\r
73          * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given\r
74          * connection points have to be connected logically first.\r
75          * \r
76          * @author Daniel Kirschten\r
77          */\r
78         public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,\r
79                         int component2ConnectionIndex, Point... path)\r
80         {\r
81                 wires.add(new GUIWire(canvas::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1),\r
82                                 component2, component2ConnectionIndex, componentPositions.get(component2), path));\r
83         }\r
84 \r
85         private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
86         {\r
87                 TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
88                 component.render(tgc);\r
89                 tgc.setBackground(display.getSystemColor(SWT.COLOR_BLUE));\r
90         }\r
91 \r
92         private void mouseDown(Event e)\r
93         {\r
94                 if (e.button == 1)\r
95                 {\r
96                         Point click = canvas.displayToWorldCoords(e.x, e.y);\r
97                         for (BasicGUIComponent component : components)\r
98                                 if (component.getBounds().translate(componentPositions.get(component)).contains(click))\r
99                                 {\r
100                                         if (component.clicked(click.x, click.y))\r
101                                                 canvas.redraw();\r
102                                         break;\r
103                                 }\r
104                 }\r
105         }\r
106 \r
107         /**\r
108          * Start the simulation timeline, and open the UI shell. Returns when the shell is closed.\r
109          */\r
110         public void run()\r
111         {\r
112                 AtomicBoolean running = new AtomicBoolean(true);\r
113                 Thread simulationThread = new Thread(() ->\r
114                 {\r
115                         while (running.get())\r
116                         {\r
117                                 // always execute to keep timeline from "hanging behind" for too long\r
118                                 Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);\r
119                                 long sleepTime;\r
120                                 if (Simulation.TIMELINE.hasNext())\r
121                                         sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();\r
122                                 else\r
123                                         sleepTime = 10;\r
124                                 try\r
125                                 {\r
126                                         if (sleepTime > 0)\r
127                                                 Thread.sleep(sleepTime);\r
128                                 }\r
129                                 catch (InterruptedException e)\r
130                                 {\r
131                                 } // it is normal execution flow to be interrupted\r
132                         }\r
133                 });\r
134                 simulationThread.start();\r
135                 Simulation.TIMELINE.addEventAddedListener(event ->\r
136                 {\r
137                         if (event.getTiming() <= System.currentTimeMillis())\r
138                                 simulationThread.interrupt();\r
139                 });\r
140 \r
141                 shell.open();\r
142                 while (!shell.isDisposed())\r
143                         if (!display.readAndDispatch())\r
144                                 display.sleep();\r
145                 running.set(false);\r
146                 simulationThread.interrupt();\r
147         }\r
148 }