-
- // TODO: As soon as wires connected to a component being removed also are removed, change priority
- if (!cornerHandle.click(clicked.x, clicked.y, stateMask, entryState))
- if (!click(handlePerPin.values(), clicked, entryState, stateMask))
- if (!click(handlePerInterfacePin.values(), clicked, entryState, stateMask))
- if (!click(getWirePointHandles(), clicked, entryState, stateMask))
- if (!click(getWireHandles(), clicked, entryState, stateMask))
- if (!click(handlePerComp.values(), clicked, entryState, stateMask))
- entryState.clickedEmpty(clicked, stateMask);
+ // TODO: As soon as wires connected to a component being removed also are removed, change priority)
+ if (!click(handles, clicked, entryState, stateMask))
+ entryState.clickedEmpty(clicked, stateMask);