Improved comment for clicked() in BasicGUIComponent
[Mograsim.git] / LogicUI / src / LogicUI.java
index 936066a..f3864a4 100644 (file)
@@ -6,15 +6,17 @@ import java.util.Set;
 import org.eclipse.swt.SWT;\r
 import org.eclipse.swt.layout.FillLayout;\r
 import org.eclipse.swt.widgets.Display;\r
+import org.eclipse.swt.widgets.Event;\r
 import org.eclipse.swt.widgets.Shell;\r
 \r
 import era.mi.components.gui.BasicGUIComponent;\r
+import era.mi.components.gui.GUIAndGate;\r
+import era.mi.components.gui.GUIManualSwitch;\r
+import era.mi.components.gui.GUIMerger;\r
 import era.mi.components.gui.GUIMux;\r
+import era.mi.components.gui.GUINotGate;\r
+import era.mi.components.gui.GUISplitter;\r
 import era.mi.logic.Simulation;\r
-import era.mi.logic.components.Merger;\r
-import era.mi.logic.components.Splitter;\r
-import era.mi.logic.components.gates.AndGate;\r
-import era.mi.logic.components.gates.NotGate;\r
 import era.mi.logic.wires.WireArray;\r
 import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
 import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
@@ -27,6 +29,7 @@ public class LogicUI
 {\r
        private final Display                                           display;\r
        private final Shell                                                     shell;\r
+       private final ZoomableCanvas                            canvas;\r
        private final Set<BasicGUIComponent>            components;\r
        private final Map<BasicGUIComponent, Point>     componentPositions;\r
 \r
@@ -35,27 +38,31 @@ public class LogicUI
                display = new Display();\r
                shell = new Shell(display);\r
                shell.setLayout(new FillLayout());\r
-               ZoomableCanvas canvas = new ZoomableCanvas(shell, SWT.NONE);\r
+               canvas = new ZoomableCanvas(shell, SWT.NONE);\r
 \r
                components = new HashSet<>();\r
                componentPositions = new HashMap<>();\r
                initComponents();\r
 \r
                canvas.addZoomedRenderer(gc -> components.forEach(component -> drawComponent(gc, component)));\r
-               new ZoomableCanvasUserInput(canvas).enableUserInput();\r
+               ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);\r
+               userInput.buttonDrag = 3;\r
+               userInput.buttonZoom = 2;\r
+               userInput.enableUserInput();\r
                new ZoomableCanvasOverlay(canvas, null).enableScale();\r
+               canvas.addListener(SWT.MouseDown, this::mouseDown);\r
        }\r
        private void initComponents()\r
        {\r
                Simulation.TIMELINE.reset();\r
                WireArray a = new WireArray(1, 1), b = new WireArray(1, 1), c = new WireArray(1, 10), d = new WireArray(2, 1), e = new WireArray(1, 1),\r
                                f = new WireArray(1, 1), g = new WireArray(1, 1), h = new WireArray(2, 1), i = new WireArray(2, 1), j = new WireArray(1, 1), k = new WireArray(1, 1);\r
-               new AndGate(1, f, a, b);\r
-               new NotGate(1, f, g);\r
-               new Merger(h, c, g);\r
+               addComponent(new GUIManualSwitch(a), 160, 10);\r
+               addComponent(new GUIAndGate(1, f, a, b), 130, 10);\r
+               addComponent(new GUINotGate(1, f, g), 100, 10);\r
+               addComponent(new GUIMerger(h, c, g), 70, 10);\r
                addComponent(new GUIMux(1, i, e, h, d), 10, 10);\r
-               addComponent(new GUIMux(1, a, new WireArray(10, 1), a, b, e, f), 100, 100);\r
-               new Splitter(i, k, j);\r
+               addComponent(new GUISplitter(i, k, j), 40, 10);\r
        }\r
        private void addComponent(BasicGUIComponent component, double x, double y)\r
        {\r
@@ -71,9 +78,24 @@ public class LogicUI
                {\r
                        Point connectionPoint = component.getWireArrayConnectionPoint(i);\r
                        if(connectionPoint != null)\r
-                               tgc.fillOval(connectionPoint.x - 2, connectionPoint.y - 2, 4, 4);\r
+                               tgc.fillOval(connectionPoint.x - 1, connectionPoint.y - 1, 2, 2);\r
                }\r
        }\r
+       private void mouseDown(Event e)\r
+       {\r
+               if(e.button == 1)\r
+               {\r
+                       Point click = canvas.displayToWorldCoords(e.x, e.y);\r
+                       for(BasicGUIComponent component : components)\r
+                               if(component.getBounds().translate(componentPositions.get(component)).contains(click))\r
+                               {\r
+                                       if(component.clicked(click.x, click.y))\r
+                                               canvas.redraw();\r
+                                       break;\r
+                               }\r
+               }\r
+       }\r
+\r
        public void run()\r
        {\r
                shell.open();\r