LogicUI actually runs the simulation
[Mograsim.git] / LogicUI / src / era / mi / examples / gui / LogicUI.java
index 7b4dc0a..4456a9a 100644 (file)
@@ -4,6 +4,7 @@ import java.util.HashMap;
 import java.util.HashSet;
 import java.util.Map;
 import java.util.Set;
+import java.util.concurrent.atomic.AtomicBoolean;
 
 import org.eclipse.swt.SWT;
 import org.eclipse.swt.layout.FillLayout;
@@ -12,14 +13,13 @@ import org.eclipse.swt.widgets.Event;
 import org.eclipse.swt.widgets.Shell;
 
 import era.mi.components.gui.BasicGUIComponent;
-import era.mi.components.gui.GUIAndGate;
 import era.mi.components.gui.GUIManualSwitch;
-import era.mi.components.gui.GUIMerger;
-import era.mi.components.gui.GUIMux;
 import era.mi.components.gui.GUINotGate;
-import era.mi.components.gui.GUISplitter;
+import era.mi.components.gui.GUIOrGate;
 import era.mi.logic.Simulation;
 import era.mi.logic.wires.WireArray;
+import era.mi.wires.gui.GUIWire;
+import era.mi.wires.gui.WireConnectionPoint;
 import net.haspamelodica.swt.helper.gcs.GeneralGC;
 import net.haspamelodica.swt.helper.gcs.TranslatedGC;
 import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
@@ -29,11 +29,15 @@ import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInpu
 
 public class LogicUI
 {
+       private static final int                                        WIRE_DELAY      = 40;
+       private static final int                                        OR_DELAY        = 100;
+       private static final int                                        NOT_DELAY       = 100;
        private final Display                                           display;
        private final Shell                                                     shell;
        private final ZoomableCanvas                            canvas;
        private final Set<BasicGUIComponent>            components;
        private final Map<BasicGUIComponent, Point>     componentPositions;
+       private final Set<GUIWire>                                      wires;
 
        public LogicUI()
        {
@@ -44,9 +48,11 @@ public class LogicUI
 
                components = new HashSet<>();
                componentPositions = new HashMap<>();
+               wires = new HashSet<>();
                initComponents();
 
-               canvas.addZoomedRenderer(gc -> components.forEach(component -> drawComponent(gc, component)));
+               canvas.addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));
+               canvas.addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));
                ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);
                userInput.buttonDrag = 3;
                userInput.buttonZoom = 2;
@@ -57,19 +63,44 @@ public class LogicUI
        private void initComponents()
        {
                Simulation.TIMELINE.reset();
-               WireArray a = new WireArray(1, 1), b = new WireArray(1, 1), c = new WireArray(1, 10), d = new WireArray(2, 1), e = new WireArray(1, 1),
-                               f = new WireArray(1, 1), g = new WireArray(1, 1), h = new WireArray(2, 1), i = new WireArray(2, 1), j = new WireArray(1, 1), k = new WireArray(1, 1);
-               addComponent(new GUIManualSwitch(a), 160, 10);
-               addComponent(new GUIAndGate(1, f, a, b), 130, 10);
-               addComponent(new GUINotGate(1, f, g), 100, 10);
-               addComponent(new GUIMerger(h, c, g), 70, 10);
-               addComponent(new GUIMux(1, i, e, h, d), 10, 10);
-               addComponent(new GUISplitter(i, k, j), 40, 10);
+               WireArray r = new WireArray(1, WIRE_DELAY);
+               WireArray s = new WireArray(1, WIRE_DELAY);
+               WireArray t2 = new WireArray(1, WIRE_DELAY);
+               WireArray t1 = new WireArray(1, WIRE_DELAY);
+               WireArray q = new WireArray(1, WIRE_DELAY);
+               WireArray nq = new WireArray(1, WIRE_DELAY);
+
+               GUIManualSwitch rIn = addComponent(new GUIManualSwitch(r), 100, 100);
+               GUIManualSwitch sIn = addComponent(new GUIManualSwitch(s), 100, 200);
+               GUIOrGate or1 = addComponent(new GUIOrGate(OR_DELAY, t1, r, nq), 160, 102.5);
+               GUIOrGate or2 = addComponent(new GUIOrGate(OR_DELAY, t2, q, s), 160, 192.5);
+               GUINotGate not1 = addComponent(new GUINotGate(NOT_DELAY, t1, q), 200, 107.5);
+               GUINotGate not2 = addComponent(new GUINotGate(NOT_DELAY, t2, nq), 200, 197.5);
+
+               WireConnectionPoint p1 = addComponent(new WireConnectionPoint(q, 2), 250, 112.5);
+               WireConnectionPoint p2 = addComponent(new WireConnectionPoint(nq, 2), 250, 202.5);
+
+               addWire(rIn, 0, or1, 0);
+               addWire(sIn, 0, or2, 1);
+               addWire(or1, 2, not1, 0);
+               addWire(or2, 2, not2, 0);
+               addWire(not1, 1, p1, 0);
+               addWire(not2, 1, p2, 0);
+               addWire(p1, 1, or2, 0, new Point(250, 130), new Point(140, 185), new Point(140, 197.5));
+               addWire(p2, 1, or1, 1, new Point(250, 185), new Point(140, 130), new Point(140, 117.5));
        }
-       private void addComponent(BasicGUIComponent component, double x, double y)
+       /**
+        * Returns the given component for convenience.
+        */
+       private <C extends BasicGUIComponent> C addComponent(C component, double x, double y)
        {
                components.add(component);
                componentPositions.put(component, new Point(x, y));
+               return component;
+       }
+       private void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2, int component2ConnectionIndex, Point... path)
+       {
+               wires.add(new GUIWire(component1, component1ConnectionIndex, componentPositions.get(component1), component2, component2ConnectionIndex, componentPositions.get(component2), path));
        }
        private void drawComponent(GeneralGC gc, BasicGUIComponent component)
        {
@@ -100,10 +131,40 @@ public class LogicUI
 
        public void run()
        {
+               AtomicBoolean running = new AtomicBoolean(true);
+               Thread simulationThread = new Thread(() ->
+               {
+                       while(running.get())
+                       {
+                               //always execute to keep timeline from "hanging behind" for too long
+                               Simulation.TIMELINE.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);
+                               long sleepTime;
+                               if(Simulation.TIMELINE.hasNext())
+                               {
+                                       sleepTime = Simulation.TIMELINE.nextEventTime() - System.currentTimeMillis();
+                               } else
+                                       sleepTime = 100;
+                               try
+                               {
+                                       if(sleepTime > 0)
+                                               Thread.sleep(sleepTime);
+                               } catch(InterruptedException e)
+                               {} //it is normal execution flow to be interrupted
+                       }
+               });
+               simulationThread.start();
+               Simulation.TIMELINE.addEventAddedListener(event ->
+               {
+                       if(event.getTiming() >= System.currentTimeMillis() / (double) 1)
+                               simulationThread.interrupt();
+               });
+
                shell.open();
                while(!shell.isDisposed())
                        if(!display.readAndDispatch())
                                display.sleep();
+               running.set(false);
+               simulationThread.interrupt();
        }
 
        public static void main(String[] args)