Splitted LogicUI into LogicUICanvas and LogicUIStandalone
[Mograsim.git] / LogicUI / src / era / mi / gui / LogicUICanvas.java
diff --git a/LogicUI/src/era/mi/gui/LogicUICanvas.java b/LogicUI/src/era/mi/gui/LogicUICanvas.java
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+package era.mi.gui;
+
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Map;
+import java.util.Set;
+
+import org.eclipse.swt.SWT;
+import org.eclipse.swt.widgets.Composite;
+import org.eclipse.swt.widgets.Event;
+
+import era.mi.gui.components.BasicGUIComponent;
+import era.mi.gui.wires.GUIWire;
+import net.haspamelodica.swt.helper.gcs.GeneralGC;
+import net.haspamelodica.swt.helper.gcs.TranslatedGC;
+import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
+import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;
+
+/**
+ * Simulation visualizer canvas.
+ * 
+ * @author Daniel Kirschten
+ */
+public class LogicUICanvas extends ZoomableCanvas
+{
+       private final Set<BasicGUIComponent> components;
+       private final Map<BasicGUIComponent, Point> componentPositions;
+       private final Set<GUIWire> wires;
+
+       public LogicUICanvas(Composite parent, int style)
+       {
+               super(parent, style);
+
+               components = new HashSet<>();
+               componentPositions = new HashMap<>();
+               wires = new HashSet<>();
+
+               addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));
+               addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));
+               addListener(SWT.MouseDown, this::mouseDown);
+       }
+
+       /**
+        * Add a component to be drawn. Returns the given component for convenience.
+        * 
+        * @author Daniel Kirschten
+        */
+       public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)
+       {
+               components.add(component);
+               componentPositions.put(component, new Point(x, y));
+               return component;
+       }
+
+       /**
+        * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given
+        * connection points have to be connected logically first.
+        * 
+        * @author Daniel Kirschten
+        */
+       public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,
+                       int component2ConnectionIndex, Point... path)
+       {
+               wires.add(new GUIWire(this::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1), component2,
+                               component2ConnectionIndex, componentPositions.get(component2), path));
+       }
+
+       private void drawComponent(GeneralGC gc, BasicGUIComponent component)
+       {
+               TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));
+               component.render(tgc);
+               tgc.setBackground(getDisplay().getSystemColor(SWT.COLOR_BLUE));
+       }
+
+       private void mouseDown(Event e)
+       {
+               if (e.button == 1)
+               {
+                       Point click = displayToWorldCoords(e.x, e.y);
+                       for (BasicGUIComponent component : components)
+                               if (component.getBounds().translate(componentPositions.get(component)).contains(click))
+                               {
+                                       if (component.clicked(click.x, click.y))
+                                               redraw();
+                                       break;
+                               }
+               }
+       }
+}
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