package era.mi.gui;\r
\r
-import java.util.HashMap;\r
-import java.util.HashSet;\r
-import java.util.Map;\r
-import java.util.Set;\r
+import java.util.function.Consumer;\r
\r
import org.eclipse.swt.SWT;\r
import org.eclipse.swt.widgets.Composite;\r
import org.eclipse.swt.widgets.Event;\r
\r
-import era.mi.gui.components.BasicGUIComponent;\r
-import era.mi.gui.wires.GUIWire;\r
+import era.mi.gui.model.ViewModel;\r
+import era.mi.gui.model.components.GUIComponent;\r
+import era.mi.gui.model.wires.Pin;\r
import net.haspamelodica.swt.helper.gcs.GeneralGC;\r
-import net.haspamelodica.swt.helper.gcs.TranslatedGC;\r
import net.haspamelodica.swt.helper.swtobjectwrappers.Point;\r
+import net.haspamelodica.swt.helper.swtobjectwrappers.Rectangle;\r
import net.haspamelodica.swt.helper.zoomablecanvas.ZoomableCanvas;\r
\r
/**\r
*/\r
public class LogicUICanvas extends ZoomableCanvas\r
{\r
- private final Set<BasicGUIComponent> components;\r
- private final Map<BasicGUIComponent, Point> componentPositions;\r
- private final Set<GUIWire> wires;\r
+ private final ViewModel model;\r
\r
- public LogicUICanvas(Composite parent, int style)\r
+ public LogicUICanvas(Composite parent, int style, ViewModel model)\r
{\r
super(parent, style);\r
\r
- components = new HashSet<>();\r
- componentPositions = new HashMap<>();\r
- wires = new HashSet<>();\r
+ this.model = model;\r
\r
- addZoomedRenderer(gc -> components.forEach(c -> drawComponent(gc, c)));\r
- addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
- addListener(SWT.MouseDown, this::mouseDown);\r
- }\r
-\r
- /**\r
- * Add a component to be drawn. Returns the given component for convenience.\r
- * \r
- * @author Daniel Kirschten\r
- */\r
- public <C extends BasicGUIComponent> C addComponent(C component, double x, double y)\r
- {\r
- components.add(component);\r
- componentPositions.put(component, new Point(x, y));\r
- return component;\r
- }\r
+ Consumer<Object> redrawConsumer = o -> redrawThreadsafe();\r
+ Consumer<Pin> pinAddedListener = p ->\r
+ {\r
+ p.addPinMovedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ };\r
+ Consumer<Pin> pinRemovedListener = p ->\r
+ {\r
+ p.removePinMovedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ };\r
+ model.addComponentAddedListener(c ->\r
+ {\r
+ c.addComponentLookChangedListener(redrawConsumer);\r
+ c.addComponentMovedListener(redrawConsumer);\r
+ c.addPinAddedListener(pinAddedListener);\r
+ c.addPinRemovedListener(pinRemovedListener);\r
+ redrawThreadsafe();\r
+ });\r
+ model.addComponentRemovedListener(c ->\r
+ {\r
+ c.removeComponentLookChangedListener(redrawConsumer);\r
+ c.removeComponentMovedListener(redrawConsumer);\r
+ c.removePinAddedListener(pinAddedListener);\r
+ c.removePinRemovedListener(pinRemovedListener);\r
+ redrawThreadsafe();\r
+ });\r
+ model.addWireAddedListener(w ->\r
+ {\r
+ w.addWireLookChangedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ });\r
+ model.addWireRemovedListener(w ->\r
+ {\r
+ w.removeWireLookChangedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ });\r
\r
- /**\r
- * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given\r
- * connection points have to be connected logically first.\r
- * \r
- * @author Daniel Kirschten\r
- */\r
- public void addWire(BasicGUIComponent component1, int component1ConnectionIndex, BasicGUIComponent component2,\r
- int component2ConnectionIndex, Point... path)\r
- {\r
- wires.add(new GUIWire(this::redrawThreadsafe, component1, component1ConnectionIndex, componentPositions.get(component1), component2,\r
- component2ConnectionIndex, componentPositions.get(component2), path));\r
+ addZoomedRenderer(gc ->\r
+ {\r
+ Rectangle visibleRegion = new Rectangle(offX, offY, gW / zoom, gH / zoom);\r
+ model.getComponents().forEach(c -> drawComponent(gc, c, visibleRegion));\r
+ });\r
+ addZoomedRenderer(gc -> model.getWires().forEach(w -> w.render(gc)));\r
+ addListener(SWT.MouseDown, this::mouseDown);\r
}\r
\r
- private void drawComponent(GeneralGC gc, BasicGUIComponent component)\r
+ private void drawComponent(GeneralGC gc, GUIComponent component, Rectangle visibleRegion)\r
{\r
- TranslatedGC tgc = new TranslatedGC(gc, componentPositions.get(component));\r
- component.render(tgc);\r
- tgc.setBackground(getDisplay().getSystemColor(SWT.COLOR_BLUE));\r
+ component.render(gc, visibleRegion);\r
+ gc.setBackground(getDisplay().getSystemColor(SWT.COLOR_CYAN));\r
+ for (Pin p : component.getPins())\r
+ {\r
+ Point pos = p.getPos();\r
+ gc.fillOval(pos.x - 1, pos.y - 1, 2, 2);\r
+ }\r
}\r
\r
private void mouseDown(Event e)\r
if (e.button == 1)\r
{\r
Point click = displayToWorldCoords(e.x, e.y);\r
- for (BasicGUIComponent component : components)\r
- if (component.getBounds().translate(componentPositions.get(component)).contains(click))\r
+ for (GUIComponent component : model.getComponents())\r
+ if (component.getBounds().contains(click) && component.clicked(click.x, click.y))\r
{\r
- if (component.clicked(click.x, click.y))\r
- redraw();\r
+ redraw();\r
break;\r
}\r
}\r