package era.mi.gui;\r
\r
-import java.util.HashSet;\r
-import java.util.Set;\r
+import java.util.function.Consumer;\r
\r
import org.eclipse.swt.SWT;\r
import org.eclipse.swt.widgets.Composite;\r
import org.eclipse.swt.widgets.Event;\r
\r
+import era.mi.gui.model.ViewModel;\r
import era.mi.gui.model.components.GUIComponent;\r
import era.mi.gui.model.wires.GUIWire;\r
import era.mi.gui.model.wires.Pin;\r
*/\r
public class LogicUICanvas extends ZoomableCanvas\r
{\r
- private final Set<GUIComponent> components;\r
- private final Set<GUIWire> wires;\r
+ private static final boolean DRAW_PINS = false;\r
\r
- public LogicUICanvas(Composite parent, int style)\r
+ private final ViewModel model;\r
+\r
+ public LogicUICanvas(Composite parent, int style, ViewModel model)\r
{\r
super(parent, style);\r
\r
- components = new HashSet<>();\r
- wires = new HashSet<>();\r
+ this.model = model;\r
+\r
+ Consumer<Object> redrawConsumer = o -> redrawThreadsafe();\r
+ Consumer<Pin> pinAddedListener = p ->\r
+ {\r
+ p.addPinMovedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ };\r
+ Consumer<Pin> pinRemovedListener = p ->\r
+ {\r
+ p.removePinMovedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ };\r
+ Consumer<? super GUIComponent> componentAddedListener = c ->\r
+ {\r
+ c.addComponentLookChangedListener(redrawConsumer);\r
+ c.addComponentMovedListener(redrawConsumer);\r
+ c.addPinAddedListener(pinAddedListener);\r
+ c.addPinRemovedListener(pinRemovedListener);\r
+ redrawThreadsafe();\r
+ };\r
+ model.addComponentAddedListener(componentAddedListener);\r
+ model.getComponents().forEach(componentAddedListener);\r
+ model.addComponentRemovedListener(c ->\r
+ {\r
+ c.removeComponentLookChangedListener(redrawConsumer);\r
+ c.removeComponentMovedListener(redrawConsumer);\r
+ c.removePinAddedListener(pinAddedListener);\r
+ c.removePinRemovedListener(pinRemovedListener);\r
+ redrawThreadsafe();\r
+ });\r
+ Consumer<? super GUIWire> wireAddedListener = w ->\r
+ {\r
+ w.addWireLookChangedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ };\r
+ model.addWireAddedListener(wireAddedListener);\r
+ model.getWires().forEach(wireAddedListener);\r
+ model.addWireRemovedListener(w ->\r
+ {\r
+ w.removeWireLookChangedListener(redrawConsumer);\r
+ redrawThreadsafe();\r
+ });\r
\r
addZoomedRenderer(gc ->\r
{\r
+ gc.setLineWidth(.5);\r
+ model.getWires().forEach(w -> w.render(gc));\r
Rectangle visibleRegion = new Rectangle(offX, offY, gW / zoom, gH / zoom);\r
- components.forEach(c -> drawComponent(gc, c, visibleRegion));\r
+ model.getComponents().forEach(c -> drawComponent(gc, c, visibleRegion));\r
});\r
- addZoomedRenderer(gc -> wires.forEach(w -> w.render(gc)));\r
addListener(SWT.MouseDown, this::mouseDown);\r
}\r
\r
- /**\r
- * Add a component to be drawn. Returns the given component for convenience.\r
- * \r
- * @author Daniel Kirschten\r
- */\r
- // TODO replace with model change listener\r
- public <C extends GUIComponent> C addComponent(C component)\r
- {\r
- components.add(component);\r
- return component;\r
- }\r
-\r
- /**\r
- * Add a graphical wire between the given connection points of the given components. The given components have to be added and the given\r
- * connection points have to be connected logically first.\r
- * \r
- * @author Daniel Kirschten\r
- */\r
- // TODO replace with model change listener\r
- public void addWire(Pin pin1, Pin pin2, Point... path)\r
- {\r
- wires.add(new GUIWire(this::redrawThreadsafe, pin1, pin2, path));\r
- }\r
-\r
private void drawComponent(GeneralGC gc, GUIComponent component, Rectangle visibleRegion)\r
{\r
component.render(gc, visibleRegion);\r
- gc.setBackground(getDisplay().getSystemColor(SWT.COLOR_CYAN));\r
- for (Pin p : component.getPins())\r
+ if (DRAW_PINS)\r
{\r
- Point pos = p.getPos();\r
- gc.fillOval(pos.x - 1, pos.y - 1, 2, 2);\r
+ gc.setBackground(getDisplay().getSystemColor(SWT.COLOR_DARK_CYAN));\r
+ for (Pin p : component.getPins())\r
+ {\r
+ Point pos = p.getPos();\r
+ gc.fillOval(pos.x - 1, pos.y - 1, 2, 2);\r
+ }\r
}\r
}\r
\r
if (e.button == 1)\r
{\r
Point click = displayToWorldCoords(e.x, e.y);\r
- for (GUIComponent component : components)\r
- if (component.getBounds().contains(click))\r
+ for (GUIComponent component : model.getComponents())\r
+ if (component.getBounds().contains(click) && component.clicked(click.x, click.y))\r
{\r
- if (component.clicked(click.x, click.y))\r
- redraw();\r
+ redraw();\r
break;\r
}\r
}\r