Removed redundant timing in InnerEvent and made it Comparable
[Mograsim.git] / era.mi / src / era / mi / logic / timeline / Timeline.java
index 2578a9b..07467ea 100644 (file)
-package era.mi.logic.timeline;\r
-\r
-import java.util.PriorityQueue;\r
-\r
-/**\r
- * Orders Events by the time they are due to be executed. Can execute Events individually.\r
- * @author Fabian Stemmler\r
- *\r
- */\r
-public class Timeline\r
-{\r
-       private PriorityQueue<InnerEvent> events;\r
-       private long currentTime = 0;\r
-       \r
-       public Timeline(int initCapacity)\r
-       {\r
-               events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) -> {\r
-                       long difference = a.getTiming() - b.getTiming();\r
-                       if(difference == 0)\r
-                               return 0;\r
-                       return difference < 0 ? -1 : 1;\r
-               });\r
-       }\r
-       \r
-       public boolean hasNext()\r
-       {\r
-               return !events.isEmpty();\r
-       }\r
-\r
-       public void executeNext()\r
-       {\r
-               InnerEvent first = events.poll();\r
-               currentTime = first.getTiming();\r
-               first.run();\r
-       }\r
-       \r
-       public void executeAll()\r
-       {\r
-               while (hasNext())\r
-                       executeNext();\r
-       }\r
-\r
-       public long getSimulationTime()\r
-       {\r
-               return currentTime;\r
-       }\r
-       \r
-       public void reset()\r
-       {\r
-               events.clear();\r
-               currentTime = 0;\r
-       }\r
-       \r
-       /**\r
-        * Adds an Event to the {@link Timeline}\r
-        * @param function The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.\r
-        * @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.\r
-        */\r
-       public void addEvent(TimelineEventHandler function, int relativeTiming)\r
-       {\r
-               long timing = currentTime + relativeTiming;\r
-               events.add(new InnerEvent(function, new TimelineEvent(timing), timing));\r
-       }\r
-       \r
-       private class InnerEvent\r
-       {\r
-\r
-               private final long timing;\r
-               private final TimelineEventHandler function;\r
-               private final TimelineEvent event;\r
-               \r
-               /**\r
-                * Creates an {@link InnerEvent}\r
-                * @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs\r
-                * @param timing Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;\r
-                */\r
-               InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing)\r
-               {\r
-                       this.function = function;\r
-                       this.event = event;\r
-                       this.timing = timing;\r
-               }\r
-\r
-               public long getTiming()\r
-               {\r
-                       return timing;\r
-               }\r
-               \r
-               public void run()\r
-               {\r
-                       function.handle(event);\r
-               }\r
-               \r
-               @Override\r
-               public String toString()\r
-               {\r
-                       return event.toString();\r
-               }\r
-       }\r
-       \r
-       @Override\r
-       public String toString()\r
-       {\r
-               return "simulation time: " + currentTime + ", " + events.toString();\r
-       }\r
+package era.mi.logic.timeline;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.PriorityQueue;
+import java.util.function.Consumer;
+
+/**
+ * Orders Events by the time they are due to be executed. Can execute Events individually.
+ * 
+ * @author Fabian Stemmler
+ *
+ */
+public class Timeline
+{
+       private PriorityQueue<InnerEvent> events;
+       private long currentTime = 0;
+
+       private final List<Consumer<TimelineEvent>> eventAddedListener;
+
+       public Timeline(int initCapacity)
+       {
+               events = new PriorityQueue<InnerEvent>(initCapacity);
+
+               eventAddedListener = new ArrayList<>();
+       }
+
+       public boolean hasNext()
+       {
+               return !events.isEmpty();
+       }
+
+       public void executeNext()
+       {
+               InnerEvent first = events.peek();
+               if (first != null)
+                       executeUpTo(first.getTiming(), -1);
+       }
+
+       public void executeAll()
+       {
+               while (hasNext())
+                       executeNext();
+       }
+
+       /**
+        * Executes all events up to a given simulation timestamp. The simulation process can be constrained by a real world timestamp.
+        * 
+        * @param timestamp  the simulation timestamp up to which the events will be processed
+        * @param stopMillis the System.currentTimeMillis() when simulation definitely needs to stop. A value of -1 means no timeout.
+        * @return if it was possible to fulfil the goal in the given real world time.
+        * @author Christian Femers
+        */
+       public ExecutionResult executeUpTo(long timestamp, long stopMillis)
+       {
+               if (events.isEmpty())
+               {
+                       currentTime = timestamp;
+                       return ExecutionResult.NOTHING_DONE;
+               }
+               int checkStop = 0;
+               InnerEvent first = events.peek();
+               while (first != null && first.getTiming() <= timestamp)
+               {
+                       events.remove();
+                       currentTime = first.getTiming();
+                       first.run();
+                       // Don't check after every run
+                       checkStop = (checkStop + 1) % 10;
+                       if (checkStop == 0 && System.currentTimeMillis() >= stopMillis)
+                               return ExecutionResult.RAN_OUT_OF_TIME;
+                       first = events.peek();
+               }
+               currentTime = timestamp;
+               return ExecutionResult.DONE_IN_TIME;
+       }
+
+       public long getSimulationTime()
+       {
+               return currentTime;
+       }
+
+       public long nextEventTime()
+       {
+               if (!hasNext())
+                       return -1;
+               return events.peek().getTiming();
+       }
+
+       public void reset()
+       {
+               events.clear();
+               currentTime = 0;
+       }
+
+       public void addEventAddedListener(Consumer<TimelineEvent> listener)
+       {
+               eventAddedListener.add(listener);
+       }
+
+       public void removeEventAddedListener(Consumer<TimelineEvent> listener)
+       {
+               eventAddedListener.remove(listener);
+       }
+
+       /**
+        * Adds an Event to the {@link Timeline}
+        * 
+        * @param function       The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.
+        * @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.
+        */
+       public void addEvent(TimelineEventHandler function, int relativeTiming)
+       {
+               long timing = currentTime + relativeTiming;
+               TimelineEvent event = new TimelineEvent(timing);
+               events.add(new InnerEvent(function, event));
+               eventAddedListener.forEach(l -> l.accept(event));
+       }
+
+       private class InnerEvent implements Comparable<InnerEvent>
+       {
+               private final TimelineEventHandler function;
+               private final TimelineEvent event;
+
+               /**
+                * Creates an {@link InnerEvent}
+                * 
+                * @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs
+                * @param timing   Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;
+                */
+               InnerEvent(TimelineEventHandler function, TimelineEvent event)
+               {
+                       this.function = function;
+                       this.event = event;
+               }
+
+               public long getTiming()
+               {
+                       return event.getTiming();
+               }
+
+               public void run()
+               {
+                       function.handle(event);
+               }
+
+               @Override
+               public String toString()
+               {
+                       return event.toString();
+               }
+
+               @Override
+               public int compareTo(InnerEvent o)
+               {
+                       long difference = getTiming() - o.getTiming();
+                       if (difference == 0)
+                               return 0;
+                       return difference < 0 ? -1 : 1;
+               }
+       }
+
+       @Override
+       public String toString()
+       {
+               return "simulation time: " + currentTime + ", " + events.toString();
+       }
+
+       public static long toNanoseconds(long ticks)
+       {
+               return ticks; // TODO: Alter this when it has been determined how ticks should relate to real time.
+       }
+
+       public enum ExecutionResult
+       {
+               NOTHING_DONE, DONE_IN_TIME, RAN_OUT_OF_TIME
+       }
 }
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