* @author Fabian Stemmler\r
*\r
*/\r
-public class Timeline {\r
+public class Timeline\r
+{\r
private PriorityQueue<InnerEvent> events;\r
private long currentTime = 0;\r
\r
private final List<Consumer<TimelineEvent>> eventAddedListener;\r
\r
- public Timeline(int initCapacity) {\r
- events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) -> {\r
+ public Timeline(int initCapacity)\r
+ {\r
+ events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) ->\r
+ {\r
long difference = a.getTiming() - b.getTiming();\r
if (difference == 0)\r
return 0;\r
eventAddedListener = new ArrayList<>();\r
}\r
\r
- public boolean hasNext() {\r
+ public boolean hasNext()\r
+ {\r
return !events.isEmpty();\r
}\r
\r
- public void executeNext() {\r
+ public void executeNext()\r
+ {\r
InnerEvent first = events.poll();\r
currentTime = first.getTiming();\r
first.run();\r
}\r
\r
- public void executeAll() {\r
+ public void executeAll()\r
+ {\r
while (hasNext())\r
executeNext();\r
}\r
* @return if it was possible to fulfil the goal in the given real world time.\r
* @author Christian Femers\r
*/\r
- public ExecutionResult executeUpTo(long timestamp, long stopMillis) {\r
- if (events.isEmpty()) {\r
+ public ExecutionResult executeUpTo(long timestamp, long stopMillis)\r
+ {\r
+ if (events.isEmpty())\r
+ {\r
currentTime = timestamp;\r
return ExecutionResult.NOTHING_DONE;\r
}\r
int checkStop = 0;\r
InnerEvent first = events.peek();\r
- while (first != null && first.getTiming() <= timestamp) {\r
+ while (first != null && first.getTiming() <= timestamp)\r
+ {\r
events.remove();\r
currentTime = first.getTiming();\r
first.run();\r
return ExecutionResult.DONE_IN_TIME;\r
}\r
\r
- public long getSimulationTime() {\r
+ public long getSimulationTime()\r
+ {\r
return currentTime;\r
}\r
\r
- public long nextEventTime() {\r
+ public long nextEventTime()\r
+ {\r
if (!hasNext())\r
return -1;\r
else\r
return events.peek().timing;\r
}\r
\r
- public void reset() {\r
+ public void reset()\r
+ {\r
events.clear();\r
currentTime = 0;\r
}\r
\r
- public void addEventAddedListener(Consumer<TimelineEvent> listener) {\r
+ public void addEventAddedListener(Consumer<TimelineEvent> listener)\r
+ {\r
eventAddedListener.add(listener);\r
}\r
\r
- public void removeEventAddedListener(Consumer<TimelineEvent> listener) {\r
+ public void removeEventAddedListener(Consumer<TimelineEvent> listener)\r
+ {\r
eventAddedListener.remove(listener);\r
}\r
\r
* @param function The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.\r
* @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.\r
*/\r
- public void addEvent(TimelineEventHandler function, int relativeTiming) {\r
+ public void addEvent(TimelineEventHandler function, int relativeTiming)\r
+ {\r
long timing = currentTime + relativeTiming;\r
TimelineEvent event = new TimelineEvent(timing);\r
events.add(new InnerEvent(function, event, timing));\r
eventAddedListener.forEach(l -> l.accept(event));\r
}\r
\r
- private class InnerEvent {\r
+ private class InnerEvent\r
+ {\r
\r
private final long timing;\r
private final TimelineEventHandler function;\r
* @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs\r
* @param timing Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;\r
*/\r
- InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing) {\r
+ InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing)\r
+ {\r
this.function = function;\r
this.event = event;\r
this.timing = timing;\r
}\r
\r
- public long getTiming() {\r
+ public long getTiming()\r
+ {\r
return timing;\r
}\r
\r
- public void run() {\r
+ public void run()\r
+ {\r
function.handle(event);\r
}\r
\r
@Override\r
- public String toString() {\r
+ public String toString()\r
+ {\r
return event.toString();\r
}\r
}\r
\r
@Override\r
- public String toString() {\r
+ public String toString()\r
+ {\r
return "simulation time: " + currentTime + ", " + events.toString();\r
}\r
\r
- public static long toNanoseconds(long ticks) {\r
+ public static long toNanoseconds(long ticks)\r
+ {\r
return ticks; // TODO: Alter this when it has been determined how ticks should relate to real time.\r
}\r
\r
- public enum ExecutionResult {\r
+ public enum ExecutionResult\r
+ {\r
NOTHING_DONE, DONE_IN_TIME, RAN_OUT_OF_TIME\r
}\r
}
\ No newline at end of file