logic gates and, or and xor now take an arbitrary amount of inputs.
[Mograsim.git] / era.mi / src / era / mi / logic / timeline / Timeline.java
index 125b69c..186e946 100644 (file)
-package era.mi.logic.timeline;
-
-import java.util.PriorityQueue;
-
-/**
- * Orders Events by the time they are due to be executed. Can execute Events individually.
- * @author Fabian Stemmler
- *
- */
-public class Timeline
-{
-       private PriorityQueue<InnerEvent> events;
-       private long currentTime = 0;
-       
-       public Timeline(int initCapacity)
-       {
-               events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) -> {
-                       long difference = a.getTiming() - b.getTiming();
-                       if(difference == 0)
-                               return 0;
-                       return difference < 0 ? -1 : 1;
-               });
-       }
-       
-       public boolean hasNext()
-       {
-               return !events.isEmpty();
-       }
-
-       public void executeNext()
-       {
-               InnerEvent first = events.poll();
-               currentTime = first.getTiming();
-               first.run();
-       }
-
-       public long getSimulationTime()
-       {
-               return currentTime;
-       }
-       
-       public void reset()
-       {
-               events.clear();
-               currentTime = 0;
-       }
-       
-       /**
-        * Adds an Event to the {@link Timeline}
-        * @param function The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.
-        * @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.
-        */
-       public void addEvent(TimelineEventHandler function, int relativeTiming)
-       {
-               long timing = currentTime + relativeTiming;
-               events.add(new InnerEvent(function, new TimelineEvent(timing), timing));
-       }
-       
-       private class InnerEvent
-       {
-
-               private final long timing;
-               private final TimelineEventHandler function;
-               private final TimelineEvent event;
-               
-               /**
-                * Creates an {@link InnerEvent}
-                * @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs
-                * @param timing Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;
-                */
-               InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing)
-               {
-                       this.function = function;
-                       this.event = event;
-                       this.timing = timing;
-               }
-
-               public long getTiming()
-               {
-                       return timing;
-               }
-               
-               public void run()
-               {
-                       function.handle(event);
-               }
-               
-       }
+package era.mi.logic.timeline;\r
+\r
+import java.util.PriorityQueue;\r
+\r
+/**\r
+ * Orders Events by the time they are due to be executed. Can execute Events individually.\r
+ * @author Fabian Stemmler\r
+ *\r
+ */\r
+public class Timeline\r
+{\r
+       private PriorityQueue<InnerEvent> events;\r
+       private long currentTime = 0;\r
+       \r
+       public Timeline(int initCapacity)\r
+       {\r
+               events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) -> {\r
+                       long difference = a.getTiming() - b.getTiming();\r
+                       if(difference == 0)\r
+                               return 0;\r
+                       return difference < 0 ? -1 : 1;\r
+               });\r
+       }\r
+       \r
+       public boolean hasNext()\r
+       {\r
+               return !events.isEmpty();\r
+       }\r
+\r
+       public void executeNext()\r
+       {\r
+               InnerEvent first = events.poll();\r
+               currentTime = first.getTiming();\r
+               first.run();\r
+       }\r
+       \r
+       public void executeAll()\r
+       {\r
+               while (hasNext())\r
+                       executeNext();\r
+       }\r
+\r
+       public long getSimulationTime()\r
+       {\r
+               return currentTime;\r
+       }\r
+       \r
+       public void reset()\r
+       {\r
+               events.clear();\r
+               currentTime = 0;\r
+       }\r
+       \r
+       /**\r
+        * Adds an Event to the {@link Timeline}\r
+        * @param function The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.\r
+        * @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.\r
+        */\r
+       public void addEvent(TimelineEventHandler function, int relativeTiming)\r
+       {\r
+               long timing = currentTime + relativeTiming;\r
+               events.add(new InnerEvent(function, new TimelineEvent(timing), timing));\r
+       }\r
+       \r
+       private class InnerEvent\r
+       {\r
+\r
+               private final long timing;\r
+               private final TimelineEventHandler function;\r
+               private final TimelineEvent event;\r
+               \r
+               /**\r
+                * Creates an {@link InnerEvent}\r
+                * @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs\r
+                * @param timing Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;\r
+                */\r
+               InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing)\r
+               {\r
+                       this.function = function;\r
+                       this.event = event;\r
+                       this.timing = timing;\r
+               }\r
+\r
+               public long getTiming()\r
+               {\r
+                       return timing;\r
+               }\r
+               \r
+               public void run()\r
+               {\r
+                       function.handle(event);\r
+               }\r
+               \r
+               @Override\r
+               public String toString()\r
+               {\r
+                       return event.toString();\r
+               }\r
+       }\r
+       \r
+       @Override\r
+       public String toString()\r
+       {\r
+               return "simulation time: " + currentTime + ", " + events.toString();\r
+       }\r
+       \r
+       public static long toNanoseconds(long ticks)\r
+       {\r
+               return ticks; //TODO: Alter this when it has been determined how ticks should relate to real time.\r
+       }\r
 }
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