Reformatted everything. Eclipse built-in Linewrapping/Comments 140 chars
[Mograsim.git] / era.mi / src / era / mi / logic / timeline / Timeline.java
index bdd5947..7030310 100644 (file)
 package era.mi.logic.timeline;
 
+import java.util.ArrayList;
+import java.util.List;
 import java.util.PriorityQueue;
+import java.util.function.Consumer;
 
 /**
  * Orders Events by the time they are due to be executed. Can execute Events individually.
+ * 
  * @author Fabian Stemmler
  *
  */
-public class Timeline
-{
+public class Timeline {
        private PriorityQueue<InnerEvent> events;
        private long currentTime = 0;
-       
-       public Timeline(int initCapacity)
-       {
+
+       private final List<Consumer<TimelineEvent>> eventAddedListener;
+
+       public Timeline(int initCapacity) {
                events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) -> {
-                       //Is this really necessary? If only ints are allowed as relative timing, the difference should always be an int
                        long difference = a.getTiming() - b.getTiming();
-                       if(difference == 0)
+                       if (difference == 0)
                                return 0;
                        return difference < 0 ? -1 : 1;
                });
+
+               eventAddedListener = new ArrayList<>();
        }
-       
-       public boolean hasNext()
-       {
+
+       public boolean hasNext() {
                return !events.isEmpty();
        }
 
-       public void executeNext()
-       {
+       public void executeNext() {
                InnerEvent first = events.poll();
                currentTime = first.getTiming();
                first.run();
        }
 
-       public long getSimulationTime()
-       {
+       public void executeAll() {
+               while (hasNext())
+                       executeNext();
+       }
+
+       /**
+        * Executes all events up to a given simulation timestamp. The simulation process can be constrained by a real world timestamp.
+        * 
+        * @param timestamp  the simulation timestamp up to which the events will be processed
+        * @param stopMillis the System.currentTimeMillis() when simulation definitely needs to stop.
+        * @return if it was possible to fulfil the goal in the given real world time.
+        * @author Christian Femers
+        */
+       public ExecutionResult executeUpTo(long timestamp, long stopMillis) {
+               if (events.isEmpty()) {
+                       currentTime = timestamp;
+                       return ExecutionResult.NOTHING_DONE;
+               }
+               int checkStop = 0;
+               InnerEvent first = events.peek();
+               while (first != null && first.getTiming() <= timestamp) {
+                       events.remove();
+                       currentTime = first.getTiming();
+                       first.run();
+                       // Don't check after every run
+                       checkStop = (checkStop + 1) % 10;
+                       if (checkStop == 0 && System.currentTimeMillis() >= stopMillis)
+                               return ExecutionResult.RAN_OUT_OF_TIME;
+                       first = events.peek();
+               }
+               currentTime = timestamp;
+               return ExecutionResult.DONE_IN_TIME;
+       }
+
+       public long getSimulationTime() {
                return currentTime;
        }
-       
-       public void reset()
-       {
+
+       public long nextEventTime() {
+               if (!hasNext())
+                       return -1;
+               else
+                       return events.peek().timing;
+       }
+
+       public void reset() {
                events.clear();
                currentTime = 0;
        }
-       
+
+       public void addEventAddedListener(Consumer<TimelineEvent> listener) {
+               eventAddedListener.add(listener);
+       }
+
+       public void removeEventAddedListener(Consumer<TimelineEvent> listener) {
+               eventAddedListener.remove(listener);
+       }
+
        /**
         * Adds an Event to the {@link Timeline}
-        * @param function The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.
+        * 
+        * @param function       The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.
         * @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.
         */
-       public void addEvent(TimelineEventHandler function, int relativeTiming)
-       {
+       public void addEvent(TimelineEventHandler function, int relativeTiming) {
                long timing = currentTime + relativeTiming;
-               events.add(new InnerEvent(function, new TimelineEvent(timing), timing));
+               TimelineEvent event = new TimelineEvent(timing);
+               events.add(new InnerEvent(function, event, timing));
+               eventAddedListener.forEach(l -> l.accept(event));
        }
-       
-       private class InnerEvent
-       {
+
+       private class InnerEvent {
 
                private final long timing;
                private final TimelineEventHandler function;
                private final TimelineEvent event;
-               
+
                /**
                 * Creates an {@link InnerEvent}
+                * 
                 * @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs
-                * @param timing Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;
+                * @param timing   Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;
                 */
-               InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing)
-               {
+               InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing) {
                        this.function = function;
                        this.event = event;
                        this.timing = timing;
                }
 
-               public long getTiming()
-               {
+               public long getTiming() {
                        return timing;
                }
-               
-               public void run()
-               {
+
+               public void run() {
                        function.handle(event);
                }
-               
+
+               @Override
+               public String toString() {
+                       return event.toString();
+               }
+       }
+
+       @Override
+       public String toString() {
+               return "simulation time: " + currentTime + ", " + events.toString();
+       }
+
+       public static long toNanoseconds(long ticks) {
+               return ticks; // TODO: Alter this when it has been determined how ticks should relate to real time.
+       }
+
+       public enum ExecutionResult {
+               NOTHING_DONE, DONE_IN_TIME, RAN_OUT_OF_TIME
        }
 }
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