* @author Fabian Stemmler
*
*/
-public class Timeline {
+public class Timeline
+{
private PriorityQueue<InnerEvent> events;
private long currentTime = 0;
private final List<Consumer<TimelineEvent>> eventAddedListener;
- public Timeline(int initCapacity) {
- events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) -> {
+ public Timeline(int initCapacity)
+ {
+ events = new PriorityQueue<InnerEvent>(initCapacity, (a, b) ->
+ {
long difference = a.getTiming() - b.getTiming();
if (difference == 0)
return 0;
eventAddedListener = new ArrayList<>();
}
- public boolean hasNext() {
+ public boolean hasNext()
+ {
return !events.isEmpty();
}
- public void executeNext() {
+ public void executeNext()
+ {
InnerEvent first = events.poll();
currentTime = first.getTiming();
first.run();
}
- public void executeAll() {
+ public void executeAll()
+ {
while (hasNext())
executeNext();
}
* @return if it was possible to fulfil the goal in the given real world time.
* @author Christian Femers
*/
- public ExecutionResult executeUpTo(long timestamp, long stopMillis) {
- if (events.isEmpty()) {
+ public ExecutionResult executeUpTo(long timestamp, long stopMillis)
+ {
+ if (events.isEmpty())
+ {
currentTime = timestamp;
return ExecutionResult.NOTHING_DONE;
}
int checkStop = 0;
InnerEvent first = events.peek();
- while (first != null && first.getTiming() <= timestamp) {
+ while (first != null && first.getTiming() <= timestamp)
+ {
events.remove();
currentTime = first.getTiming();
first.run();
return ExecutionResult.DONE_IN_TIME;
}
- public long getSimulationTime() {
+ public long getSimulationTime()
+ {
return currentTime;
}
- public long nextEventTime() {
+ public long nextEventTime()
+ {
if (!hasNext())
return -1;
- else
- return events.peek().timing;
+ return events.peek().timing;
}
- public void reset() {
+ public void reset()
+ {
events.clear();
currentTime = 0;
}
- public void addEventAddedListener(Consumer<TimelineEvent> listener) {
+ public void addEventAddedListener(Consumer<TimelineEvent> listener)
+ {
eventAddedListener.add(listener);
}
- public void removeEventAddedListener(Consumer<TimelineEvent> listener) {
+ public void removeEventAddedListener(Consumer<TimelineEvent> listener)
+ {
eventAddedListener.remove(listener);
}
* @param function The {@link TimelineEventHandler} that will be executed, when the {@link InnerEvent} occurs on the timeline.
* @param relativeTiming The amount of MI ticks in which the {@link InnerEvent} is called, starting from the current time.
*/
- public void addEvent(TimelineEventHandler function, int relativeTiming) {
+ public void addEvent(TimelineEventHandler function, int relativeTiming)
+ {
long timing = currentTime + relativeTiming;
TimelineEvent event = new TimelineEvent(timing);
events.add(new InnerEvent(function, event, timing));
eventAddedListener.forEach(l -> l.accept(event));
}
- private class InnerEvent {
+ private class InnerEvent
+ {
- private final long timing;
+ final long timing;
private final TimelineEventHandler function;
private final TimelineEvent event;
* @param function {@link TimelineEventHandler} to be executed when the {@link InnerEvent} occurs
* @param timing Point in the MI simulation {@link Timeline}, at which the {@link InnerEvent} is executed;
*/
- InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing) {
+ InnerEvent(TimelineEventHandler function, TimelineEvent event, long timing)
+ {
this.function = function;
this.event = event;
this.timing = timing;
}
- public long getTiming() {
+ public long getTiming()
+ {
return timing;
}
- public void run() {
+ public void run()
+ {
function.handle(event);
}
@Override
- public String toString() {
+ public String toString()
+ {
return event.toString();
}
}
@Override
- public String toString() {
+ public String toString()
+ {
return "simulation time: " + currentTime + ", " + events.toString();
}
- public static long toNanoseconds(long ticks) {
+ public static long toNanoseconds(long ticks)
+ {
return ticks; // TODO: Alter this when it has been determined how ticks should relate to real time.
}
- public enum ExecutionResult {
+ public enum ExecutionResult
+ {
NOTHING_DONE, DONE_IN_TIME, RAN_OUT_OF_TIME
}
}
\ No newline at end of file