while (hasNext())
executeNext();
}
+
+ /**
+ * Executes all events up to a given simulation timestamp. The simulation
+ * process can be constrained by a real world timestamp.
+ *
+ * @param timestamp the simulation timestamp up to which the events will be
+ * processed
+ * @param stopMillis the System.currentTimeMillis() when simulation definitely
+ * needs to stop.
+ * @return if it was possible to fulfil the goal in the given real world time.
+ * @author Christian Femers
+ */
+ public ExecutionResult executeUpTo(long timestamp, long stopMillis)
+ {
+ if (events.isEmpty())
+ {
+ currentTime = timestamp;
+ return ExecutionResult.NOTHING_DONE;
+ }
+ int checkStop = 0;
+ InnerEvent first = events.peek();
+ while (first != null && first.getTiming() <= timestamp)
+ {
+ events.remove();
+ currentTime = first.getTiming();
+ first.run();
+ // Don't check after every run
+ checkStop = (checkStop + 1) % 10;
+ if (checkStop == 0 && System.currentTimeMillis() >= stopMillis)
+ return ExecutionResult.RAN_OUT_OF_TIME;
+ first = events.peek();
+ }
+ currentTime = timestamp;
+ return ExecutionResult.DONE_IN_TIME;
+ }
public long getSimulationTime()
{
{
return "simulation time: " + currentTime + ", " + events.toString();
}
+
+ public static long toNanoseconds(long ticks)
+ {
+ return ticks; //TODO: Alter this when it has been determined how ticks should relate to real time.
+ }
+
+ public enum ExecutionResult
+ {
+ NOTHING_DONE, DONE_IN_TIME, RAN_OUT_OF_TIME
+ }
}
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