package net.mograsim.logic.model.model.wires;
import java.util.ArrayList;
+import java.util.HashSet;
import java.util.List;
+import java.util.Objects;
+import java.util.Set;
import java.util.function.Consumer;
import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
-import net.mograsim.logic.model.model.components.GUIComponent;
+import net.mograsim.logic.model.model.LogicModelModifiable;
+import net.mograsim.logic.model.model.components.ModelComponent;
/**
- * A connection interface between a GUIComponent and the rest of a ViewModel. Pins usually are created by {@link GUIComponent}s themselves.
- * <br>
- * A pin has a name identifying it. Pin names are unique for a {@link GUIComponent}: Every pin of a {@link GUIComponent} has a different
- * name, but different {@link GUIComponent}s can have pins with the same name.
+ * A connection interface between a ModelComponent and the rest of a LogicModel. Pins usually are created by {@link ModelComponent}s
+ * themselves. <br>
+ * A pin has a name identifying it. Pin names are unique for a {@link ModelComponent}: Every pin of a {@link ModelComponent} has a different
+ * name, but different {@link ModelComponent}s can have pins with the same name.
*
* @author Daniel Kirschten
*/
public class Pin
{
- // TODO introduce input/output/tristate hints
/**
- * The {@link GUIComponent} this pin belongs to
+ * The {@link LogicModel} the component this pin belongs to is a part of.
*/
- public final GUIComponent component;
+ private final LogicModelModifiable model;
/**
- * The name identifying this pin. Is unique for a {@link GUIComponent}.
+ * The {@link ModelComponent} this pin belongs to.
+ */
+ public final ModelComponent component;
+ /**
+ * The name identifying this pin. Is unique for a {@link ModelComponent}.
*/
public final String name;
/**
* The logical width of this pin. Denotes how many bits this pin consists of.
*/
public final int logicWidth;
+ /**
+ * How this pin is used by the component it belongs to.<br>
+ * Note that this is only a hint.
+ */
+ public final PinUsage usage;
/**
* The X position of this pin, relative to its component's location.
// creation and destruction
/**
- * Creates a new pin. Usually it is not needed to call this constructor manually, as {@link GUIComponent}s create their pins themselves.
+ * Creates a new pin. Usually it is not needed to call this constructor manually, as {@link ModelComponent}s create their pins
+ * themselves.
*
* @author Daniel Kirschten
*/
- public Pin(GUIComponent component, String name, int logicWidth, double relX, double relY)
+ public Pin(LogicModelModifiable model, ModelComponent component, String name, int logicWidth, PinUsage usage, double relX, double relY)
{
+ this.model = model;
this.component = component;
this.name = name;
this.logicWidth = logicWidth;
+ this.usage = Objects.requireNonNull(usage);
this.relX = relX;
this.relY = relY;
component.addComponentMovedListener(c -> callPinMovedListeners());
}
+ /**
+ * Destroys this pin by removing all wires connected to it from the model the component is a part of.<br>
+ * Don't call this method from application code as it is automatically called in {@link ModelComponent#removePin(String)}.
+ */
+ public void destroyed()
+ {
+ Set<ModelWire> connectedWires = new HashSet<>();
+ for (ModelWire w : model.getWiresByName().values())
+ if (w.getPin1() == this || w.getPin2() == this)
+ connectedWires.add(w);
+ connectedWires.forEach(model::destroyWire);
+ }
+
// "graphical" operations
/**
@Override
public String toString()
{
- return "Pin [" + name + ", point=" + getPos() + "]";
+ return "Pin " + name + " of " + component.getName();
}
}
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