Implemented set/getHighLevelState for most components
[Mograsim.git] / net.mograsim.logic.ui.am2900 / src / net / mograsim / logic / ui / model / components / mi / nandbased / GUI_rsLatch.java
index c493cc4..3d2d8ce 100644 (file)
@@ -1,6 +1,7 @@
 package net.mograsim.logic.ui.model.components.mi.nandbased;
 
 import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
+import net.mograsim.logic.core.types.Bit;
 import net.mograsim.logic.core.types.BitVector;
 import net.mograsim.logic.ui.model.ViewModelModifiable;
 import net.mograsim.logic.ui.model.components.GUINandGate;
@@ -54,18 +55,41 @@ public class GUI_rsLatch extends SimpleRectangularSubmodelComponent
        @Override
        public void setHighLevelState(String stateID, Object newState)
        {
-               if ("q".equals(stateID))
+               switch (stateID)
                {
-                       // TODO force this to happen without any Timeline updates in the meantime.
-                       // Maybe make it a requirement of setHighLevelState that the Timeline is "halted" during a call?
-                       BitVector newStateCasted = (BitVector) newState;
-                       if (wireQ.hasLogicModelBinding())
-                               wireQ.forceWireValues(newStateCasted);
-                       // We set both wires because then both outputs go to their correct state at the same time, and to avoid problems when not both
-                       // inputs are 1
-                       if (wire_Q.hasLogicModelBinding())
-                               wire_Q.forceWireValues(newStateCasted.not());
-               } else
+               case "q":
+                       if (wireQ != null)
+                       {
+                               // TODO force this to happen without any Timeline updates in the meantime.
+                               // Maybe make it a requirement of setHighLevelState that the Timeline is "halted" during a call?
+                               Bit newStateCasted = (Bit) newState;
+                               BitVector newStateVector = BitVector.of(newStateCasted);
+                               if (wireQ.hasLogicModelBinding())
+                                       wireQ.forceWireValues(newStateVector);
+                               // We set both wires because then both outputs go to their correct state at the same time, and to avoid problems when not
+                               // both
+                               // inputs are 1
+                               if (wire_Q.hasLogicModelBinding())
+                                       wire_Q.forceWireValues(newStateVector.not());
+                       }
+                       break;
+               default:
                        super.setHighLevelState(stateID, newState);
+                       break;
+               }
+       }
+
+       @Override
+       public Object getHighLevelState(String stateID)
+       {
+               switch (stateID)
+               {
+               case "q":
+                       if (wireQ.hasLogicModelBinding())
+                               return wireQ.getWireValues().getBit(0);
+                       return null;
+               default:
+                       return super.getHighLevelState(stateID);
+               }
        }
 }
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