package net.mograsim.logic.ui.model.components.mi.nandbased;
import net.haspamelodica.swt.helper.swtobjectwrappers.Point;
+import net.mograsim.logic.core.types.Bit;
import net.mograsim.logic.core.types.BitVector;
import net.mograsim.logic.ui.model.ViewModelModifiable;
-import net.mograsim.logic.ui.model.components.GUINandGate;
-import net.mograsim.logic.ui.model.components.SimpleRectangularSubmodelComponent;
+import net.mograsim.logic.ui.model.components.atomic.GUINandGate;
+import net.mograsim.logic.ui.model.components.submodels.SimpleRectangularSubmodelComponent;
import net.mograsim.logic.ui.model.wires.GUIWire;
import net.mograsim.logic.ui.model.wires.Pin;
import net.mograsim.logic.ui.model.wires.WireCrossPoint;
+import net.mograsim.logic.ui.serializing.IndirectGUIComponentCreator;
public class GUI_rsLatch extends SimpleRectangularSubmodelComponent
{
new GUIWire(submodelModifiable, cp2, nand1.getPin("B"), new Point(65, 42.5), new Point(5, 42.5), new Point(5, 22.5));
wireQ = new GUIWire(submodelModifiable, cp1, Q, new Point(35, 17.5), new Point(35, 7.5), new Point(65, 7.5), new Point(65, 12.5));
wire_Q = new GUIWire(submodelModifiable, cp2, _Q, new Point[0]);
+
+ addAtomicHighLevelStateID("q");
}
@Override
- public void setHighLevelState(String stateID, Object newState)
+ public void setAtomicHighLevelState(String stateID, Object newState)
{
- if ("q".equals(stateID))
+ switch (stateID)
{
- // TODO force this to happen without any Timeline updates in the meantime.
- // Maybe make it a requirement of setHighLevelState that the Timeline is "halted" during a call?
- BitVector newStateCasted = (BitVector) newState;
+ case "q":
+ if (wireQ != null)
+ {
+ // TODO force this to happen without any Timeline updates in the meantime.
+ // Maybe make it a requirement of setHighLevelState that the Timeline is "halted" during a call?
+ Bit newStateCasted = (Bit) newState;
+ BitVector newStateVector = BitVector.of(newStateCasted);
+ if (wireQ.hasLogicModelBinding())
+ wireQ.forceWireValues(newStateVector);
+ // We set both wires because then both outputs go to their correct state at the same time, and to avoid problems when not
+ // both
+ // inputs are 1
+ if (wire_Q.hasLogicModelBinding())
+ wire_Q.forceWireValues(newStateVector.not());
+ }
+ break;
+ default:
+ // should not happen because we tell SubmodelComponent to only allow these state IDs.
+ throw new IllegalStateException("Illegal atomic state ID: " + stateID);
+ }
+ }
+
+ @Override
+ public Object getAtomicHighLevelState(String stateID)
+ {
+ switch (stateID)
+ {
+ case "q":
if (wireQ.hasLogicModelBinding())
- wireQ.forceWireValues(newStateCasted);
- // We set both wires because then both outputs go to their correct state at the same time, and to avoid problems when not both
- // inputs are 1
- if (wire_Q.hasLogicModelBinding())
- wire_Q.forceWireValues(newStateCasted.not());
- } else
- super.setHighLevelState(stateID, newState);
+ return wireQ.getWireValues().getBit(0);
+ return null;
+ default:
+ // should not happen because we tell SubmodelComponent to only allow these state IDs.
+ throw new IllegalStateException("Illegal atomic state ID: " + stateID);
+ }
+ }
+
+ static
+ {
+ IndirectGUIComponentCreator.setComponentProvider(GUI_rsLatch.class.getCanonicalName(), (m, p) -> new GUI_rsLatch(m));
}
}
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