import org.eclipse.swt.SWT;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.widgets.Display;
+import org.eclipse.swt.widgets.Event;
import org.eclipse.swt.widgets.Shell;
import era.mi.components.gui.BasicGUIComponent;
import era.mi.components.gui.GUIAndGate;
+import era.mi.components.gui.GUIManualSwitch;
import era.mi.components.gui.GUIMerger;
import era.mi.components.gui.GUIMux;
import era.mi.components.gui.GUINotGate;
{
private final Display display;
private final Shell shell;
+ private final ZoomableCanvas canvas;
private final Set<BasicGUIComponent> components;
private final Map<BasicGUIComponent, Point> componentPositions;
display = new Display();
shell = new Shell(display);
shell.setLayout(new FillLayout());
- ZoomableCanvas canvas = new ZoomableCanvas(shell, SWT.NONE);
+ canvas = new ZoomableCanvas(shell, SWT.NONE);
components = new HashSet<>();
componentPositions = new HashMap<>();
initComponents();
canvas.addZoomedRenderer(gc -> components.forEach(component -> drawComponent(gc, component)));
- new ZoomableCanvasUserInput(canvas).enableUserInput();
+ ZoomableCanvasUserInput userInput = new ZoomableCanvasUserInput(canvas);
+ userInput.buttonDrag = 3;
+ userInput.buttonZoom = 2;
+ userInput.enableUserInput();
new ZoomableCanvasOverlay(canvas, null).enableScale();
+ canvas.addListener(SWT.MouseDown, this::mouseDown);
}
private void initComponents()
{
Simulation.TIMELINE.reset();
WireArray a = new WireArray(1, 1), b = new WireArray(1, 1), c = new WireArray(1, 10), d = new WireArray(2, 1), e = new WireArray(1, 1),
f = new WireArray(1, 1), g = new WireArray(1, 1), h = new WireArray(2, 1), i = new WireArray(2, 1), j = new WireArray(1, 1), k = new WireArray(1, 1);
+ addComponent(new GUIManualSwitch(a), 160, 10);
addComponent(new GUIAndGate(1, f, a, b), 130, 10);
addComponent(new GUINotGate(1, f, g), 100, 10);
addComponent(new GUIMerger(h, c, g), 70, 10);
tgc.fillOval(connectionPoint.x - 1, connectionPoint.y - 1, 2, 2);
}
}
+ private void mouseDown(Event e)
+ {
+ if(e.button == 1)
+ {
+ Point click = canvas.displayToWorldCoords(e.x, e.y);
+ for(BasicGUIComponent component : components)
+ if(component.getBounds().translate(componentPositions.get(component)).contains(click))
+ {
+ if(component.clicked(click.x, click.y))
+ canvas.redraw();
+ break;
+ }
+ }
+ }
+
public void run()
{
shell.open();