Merge branch 'development' of
[Mograsim.git] / LogicUI / src / era / mi / gui / LogicUIStandalone.java
index a471166..3312308 100644 (file)
@@ -8,6 +8,9 @@ import org.eclipse.swt.widgets.Display;
 import org.eclipse.swt.widgets.Shell;
 
 import era.mi.gui.model.ViewModel;
+import era.mi.gui.modeladapter.LogicModelParameters;
+import era.mi.gui.modeladapter.ViewLogicModelAdapter;
+import era.mi.logic.timeline.Timeline;
 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasOverlay;
 import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInput;
 
@@ -19,6 +22,7 @@ import net.haspamelodica.swt.helper.zoomablecanvas.helper.ZoomableCanvasUserInpu
 public class LogicUIStandalone
 {
        private ViewModel model;
+       private Timeline timeline;
 
        private final Display display;
        private final Shell shell;
@@ -37,6 +41,12 @@ public class LogicUIStandalone
                userInput.buttonZoom = 2;
                userInput.enableUserInput();
                new ZoomableCanvasOverlay(ui, null).enableScale();
+
+               // TODO don't do this here
+               LogicModelParameters params = new LogicModelParameters();
+               params.gateProcessTime = 50;
+               params.wireTravelTime = 10;
+               timeline = ViewLogicModelAdapter.convert(model, params);
        }
 
        public LogicUICanvas getLogicUICanvas()
@@ -50,34 +60,33 @@ public class LogicUIStandalone
        public void run()
        {
                AtomicBoolean running = new AtomicBoolean(true);
-//             Thread simulationThread = new Thread(() ->
-//             {
-//                     while (running.get())
-//                     {
-//                             // always execute to keep timeline from "hanging behind" for too long
-//                             timeline.executeUntil(timeline.laterThan(System.currentTimeMillis()), System.currentTimeMillis() + 10);         
-//                             model.timeline.executeUpTo(System.currentTimeMillis(), System.currentTimeMillis() + 10);
-//                             long sleepTime;
-//                             if (model.timeline.hasNext())
-//                                     sleepTime = model.timeline.nextEventTime() - System.currentTimeMillis();
-//                             else
-//                                     sleepTime = 10;
-//                             try
-//                             {
-//                                     if (sleepTime > 0)
-//                                             Thread.sleep(sleepTime);
-//                             }
-//                             catch (InterruptedException e)
-//                             {
-//                             } // it is normal execution flow to be interrupted
-//                     }
-//             });
-//             simulationThread.start();
-//             model.timeline.addEventAddedListener(event ->
-//             {
-//                     if (event.getTiming() <= System.currentTimeMillis())
-//                             simulationThread.interrupt();
-//             });
+               Thread simulationThread = new Thread(() ->
+               {
+                       while (running.get())
+                       {
+                               // always execute to keep timeline from "hanging behind" for too long
+                               timeline.executeUntil(timeline.laterThan(System.currentTimeMillis()), System.currentTimeMillis() + 10);
+                               long sleepTime;
+                               if (timeline.hasNext())
+                                       sleepTime = timeline.nextEventTime() - System.currentTimeMillis();
+                               else
+                                       sleepTime = 10;
+                               try
+                               {
+                                       if (sleepTime > 0)
+                                               Thread.sleep(sleepTime);
+                               }
+                               catch (InterruptedException e)
+                               {
+                               } // it is normal execution flow to be interrupted
+                       }
+               });
+               simulationThread.start();
+               timeline.addEventAddedListener(event ->
+               {
+                       if (event.getTiming() <= System.currentTimeMillis())
+                               simulationThread.interrupt();
+               });
 
                shell.open();
                while (!shell.isDisposed())